Release Notes Early Access Content Update 4 Hello Everyone, Rogue Factor and Focus are proud to provide you with this forth update of the Early Access. Like we did before, we want to present you a list of all the updates that come with this version, but also the known issues and limitations of this Early Access version. [b]WARNING-WARNING-WARNING-WARNING-WARNING:[/b] We’ve added a lot of data in this version. The installation of the game now takes about 22GB where it used to be about 7GB. This updated version will have a download size of about 6GB. [h1]Updates[/h1] Our third content update is 0.18.4.2 and it provides the following new features: [b] - Possessed Mutations:[/b] Possessed units, when playing with Rank 10, now have random mutations. [b] - Representative Armours:[/b] Changing armours and other equipment is now properly represented on the unit. This completely changes the look of the characters. [b] - Item Enchanting:[/b] Rank 10 Warbands now have weapons which can be enchanted, There is an Enchanting Tab next to the inventory where you can choose the Rune or Mark to put on the item. This is for testing and balancing. [b] - 2 New maps:[/b] One new procedural map and one more unique location (Statue of Count Gotthard) are available for Skirmish. [b] - Chat!:[/b] You can now chat when in the lobby as well as in game. Press "T" to talk [b] - Action Log:[/b] An action log has been added representing unit actions, and RNG rolls it performs. To view the log you can press the key "L" [b] - Key Mapping:[/b] In the options menu, players now have the option to remap the controls of the game. This is also available for gamepads. We’ve internally tested with Xbox, PS4, and a generic Logitech controller. Camera Inversion are now also available. [b] - New Deployment type:[/b] Code named Umbrella. This new deployment is available for all procedural maps and has both Warbands as far away from each other as possible, This is to give a far away option for Players who would prefer this. [b] - New Cloth:[/b] Warhammer is known for skirts, pangs, and other clothy material. We’ve completely changed the clothing in the game. It still needs to be tweaked, but now looks and feels better. It is also much more optimized. [b] - Respec Button:[/b] In the Unit management, you can reset your Warband skills, spells and attributes to their original state. This will also reset the units’ mutations to new random ones, for the Possessed Warband. This feature will only be available during the Early Access. [b] - Unit Rotation:[/b] With all those cloth variations and mutations, you can now admire your Unit under different angles in the Hideout’s Unit Management, using the mouse or the right-stick. [b] - Save on the cloud:[/b] The save games are now copied on Steam's cloud As we already stated, we value the input of our players and we've done some adjustment according to the feedback we gathered: [b]General Changes[/b] [list] [*]Each unit rank increases wounds by 15 instead of 10 (increasing maximum Wounds by 50 at Rank 10) [*]Each point of Toughness will now give 2% of Poison Resistance instead of 4% [*]Each point of Toughness will now give 3% of Wounds instead of 2% [*]Each point of Alertness will now give 3% of Perception check instead of 4% [*]Each point of Accuracy will now give 2% of damage on critical hit [*]Each point of Intelligence will now give 1% of magic resistance [*]Each point of Intelligence will now give 3% of mental checks instead of 4% [*]Each point of Leadership will now give 2% of all alone, fear and terror checks instead of 4% [*]Base Critical hit has been brought back to 5% [*]Each spells mastery now increases their curse chances instead of lowering them (the more powerful the spell, the more chance of chaos effects) [*]Weeping Blades and Fighting Claws will now properly apply the “Dual Wield” debuff instead of the “Tiring” debuff after the first attack. [*]After casting a spell, a debuff called “Mordheim’s Curse” will affect the caster increasing chances of triggering a Tzeentch Curse or a Divine Wrath by 10%. This lasts 1 turn and is stackable. [*]Maximum Offense Points of Impressive units has been reduced to 9 instead of 10 [*]Web of Steel will now be usable properly with Fighting Claws [*]Good range weapons gain an increase of 5 meters in distance they can shoot (based on the normal weapon) [*]Best range weapons gain an increase of 5 meters in distance they can shoot (based on the normal weapon) [*]Each unit got their movement decreased by 2 meters per Strategy Point spent [*]Increases each item type in the Warband chest to 100 to let player enchant their equipment [*]All Buffs and Debuffs now have an Effect Type in their description [*]Poison resist will now be performed on Poison apply instead of on Turn start of the unit [*]Some adjustments have been made to Charge skills [*]Some adjustments have been made to Ambush to make them trigger more often [*]Warp Effect: the buff and debuff have been changed to provide or remove 20% Armor Absorption (instead of a hard number) [/list] [b]All units have been brought up to 45 Stat Advancements Points (despite some of them being unable to increase Ballistic Skills)[/b] [list] [*]Added Points [list] [*]Black Skaven got fixed and gained its missing Martial [*]Rat Ogre gained: 3 Physical, 1 Mental and 1 Martial [*]Ogre Mercenary gained: 1 Physical, 2 Mental and 2 Martial [*]Maiden of Sigmar gained: 1 Physical, 0 Mental and 4 Martial [*]Sigmarite Matriarch: 0 Physical, 1 Mental and 4 Martial [*]Purifier: 1 Physical, 0 Mental and 4 Martial [*]Augur: 1 Physical, 3 Mental and 1 Martial [*]Sister Superior: 0 Physical, 0 Mental and 5 Martial [*]Sister: 0 Physical, 1 Mental and 4 Martial [*]Novice: 2 Physical, 2 Mental and 1 Martial [*]Chaos Spawn gained: 2 Physical, 1 Mental and 2 Martial [*]Marauder: 2 Physical, 0 Mental and 3 Martial [*]Possessed: 3 Physical, 0 Mental and 2 Martial [*]Dark Soul: 3 Physical, 2 Mental and 0 Martial [/list] [*]Units who have been brought up to 45 Stat Advances got some maximum increased [list] [*]Rat Ogre gained: 2 max Agility, 1 max Toughness, 1 max Alertness and 1 max Accuracy [*]Ogre Mercenary gained: 1 max Toughness, 2 max Alertness, and 2 max Accuracy [*]Maiden of Sigmar gained: 1 max Agility, 1 max Weapon Skill and 3 max Accuracy [*]Sigmarite Matriarch: 1 max Alertness, 4 max Weapon Skill [*]Purifier: 1 max Strength, 1 max Weapon Skill and 3 max Accuracy [*]Augur: 1 max Agility, 3 max Alertness and 1 max Weapon Skill [*]Sister Superior: 4 max Weapon Skill and 1 max Accuracy [*]Sister: 1 max Leadership, 3 max Weapon Skill and 1 max Accuracy [*]Novice: 1 max Agility, 1 max Strength, 1 max Leadership, 1 max Alertness, 1 max Accuracy [*]Chaos Spawn gained: 2 max Agility, 1 max Alertness and 2 max Weapon Skill [*]Marauder: 1 max Agility, 1 max Strength and 3 max Accuracy [*]Possessed: 1 max Agility, 2 max Strength, 2 max Weapon Skill [*]Dark Soul: 2 max Agility, 1 max Strength, 2 max Leadership [/list] [/list] [b]Skills and Spells changes[/b] [list] [*]Multiple modifications were made to Skills and Spells. Visit the release note post on the forum page for more information. [/list] We hope you will enjoy this update and get even more fun out of Mordheim: City of the Damned. We appreciate all the feedback and help we got from you so far, and want to thank all of you.