Hello Everyone We've been working furiously to continue development and fix Major blocking issues currently seen by players. This patch comes in as 0.17.4.4. Please read below for a list of corrections, additions, and removals. [h1]Added[/h1] [list] [*]Control: Added option to disable gamepad, option to invert camera controls and modified options menu to enable proper gamepad navigation [*]Possibility to select stats in the unit sheet module (points, crit chance, armor, etc..) and view their description (over the stats module in inventory, skills, spells) [*]Show bounty objectives in overview map [/list] [h1]Fixes[/h1] [list] [*]Minimum distance between each traps to prevent double trap effects in close quarters [*]Issue with Unsettling Charge effect lasting longer than expected [*]Poison effect of the Weeping Blades are now applying on turn start [*]Poison effects of Skaven Traps [*]Units should now properly have default items equipped (such as fist for not using 2h or something in their off hand) [*]Spell Curse of Rust to remove armor absorption in % instead of hard numbers [*]Swapping character in warband management with the gamepad [*]Losing focus when canceling the create game popup [*]You can now learn mastery even if the slot are full [*]Unit with bow will now be able to run normally in the stairs [*]Issue where two network messages are sent causing a desync (set unit to idle state when sending message) [*]Changed infinite symbol to unlimited (localisation) [*]Credits will not loop when over [*]Bug where setting unit armor to default would set a white square as the icon (should now show cloth icon) [*]Toggleable menu items will now default to their untoggled visual state [*]Issue where swapping with a impressive would choose a leader as an additional swapping unit [*]Bug in which clicking on bottom buttons with the mouse could lead to a crash [/list] [h1]Balancing Tweaks[/h1] [list] [*]Weapon Skill now also increases chances to hit in melee by 2% [*]Ballistic Skill now also increases chances to hit in range by 2% [*]Wounds of maxed warbands to be taken into account. Each units should now have 100 more wounds (10 per rank) [*]Rat Ogres now have access to high rank bracers when you start a new campaign [*]Base chance to crit has been reduced to 0% (from 5%) [*]Item Crit chances had been reduced (for example, Swords now provides crit bonus of 2% for normal quality, 3% for good and 4% for best (so max 8% when dual wielding them) [*]Each Accuracy point will now give a 1% crit chance instead of 2% per point [*]The skill Resilient got his bonus doubled to 10%/20% crit resistance. [*]The effects of Open Wounds have been reduced to reducing Melee and Range hit chances by 10% (instead of 20%). Still stackable. [/list] [h1]Known Issues[/h1] [list] [*][b]Mercenary Ogre Stances:[/b] The weapons might be floating during the stance animation of the Mercenary Ogre [*][b]Other Known Isses:[/b] Please refer to the Update 3's Release Note for previous known issues [/list] We hope this patch helps you get a better experience with the current state of our game. We aren't stopping and there should be an update coming up soon with more maps to enjoy Skirmish game, Rune/Mark system, the combat log and a chat system. [h1]How to help us[/h1] If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly. If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.