[h1]Updates[/h1] Our second content update is 0.16.4.2 and it provides the following new features: [b]- A new playable Warband:[/b] The Cult of the Possessed. [b]- Reserves in Warband management:[/b] Warbands now have "reserves" you can choose from, to organize your Units before going to combat, based on their class and cost. [b]- All actions described in the tutorials are now available[/b]: Search and pray are now possible during Missions. [b]- New Extra objectives:[/b] With the search action now available, various extra objectives have been added as a new option to the Skirmish games (Marked for Death, Crush their Will, Wyrdstone Rush). [b]- Turn timer is now available in Skirmish:[/b] As requested by our community of Players, you can now set a time limit for a Unit turn. As we already stated, we value the input of our players and we've done some adjustment according to the feedback we gathered: [b]General Changes[/b] [list] [*]The Actions of Search and Pray have been added in the game [*]Search and Pray cost no Strategy Points but confirm movements [*]Impressive units now take the place of 2 Heroes, so a Warband with an Impressive unit is capped at 9 units. The goal is to give more variations to Warbands and let the Player decide if they want to use either an Impressive or 2 Heroes [*]The unit “Sigmar’s Zealot” was renamed to “Sigmar's Purifier” [*]Players can now gather Wyrdstones. Gathering Wyrdstones has chances to trigger a random Warp Effect on pick up [*]Added a temporary boost to all AI units of 30% Wounds to increase challenge. More work will be done on AI decisions and boosts in the future [*]Skill description is available in the Wheel during Missions [*]Tweaked delete campaign button to be more accessible [*]Made inventory equipment screen more usable with the mouse [*]Added descriptions in Skirmish menus [*]You can now end your turn if you run out of actions in a friendly circle [/list] [b]Item Changes[/b] [list] [*]Dagger now reduce dodge chances of their enemies [*]Spear now reduce dodge chances of their enemies [*]Fixed an issue where the Maiden of Sigmar couldn’t re-equip shields if the initial one was removed [*]Weapons and armor got perks stats adjusted to fit with the new system [*]Added the item Perks “No Dodge” and “No Parry” [*]Light armor got an increase in armor absorption [*]Heavy armor now reduces movement by 2 meters per circle [*]Helmet lost it’s Critical resistance and got a Stun Resistance bonus instead [*]Helmet, Light Armor and Heavy Armor penalty to spell casting now properly only affect arcane spells, not divine spells [*]Weeping Blades now properly apply a stackable poison debuff [*]Warplock Pistols now properly apply a stackable Warp ammo debuff [*]Tiring effect is now properly triggered after a Charge [*]Having no item equipped in the Offhand slot will now equip a “fist” which provides a bonus to Initiative and Dodge (for now this might not work for the Alternate Weapon Set yet) [/list] [b]Stat Changes[/b] [list] [*]Agility now increases dodge chances by 5% per points and Athletic actions by 3% per point [list] [*]Base roll for Dodge is now 0% [*]Base roll for Leap is now 50% [*]Base rolls for Climb are 60% for 3m/ 50% for 6 m / 40% for 9 m [*]Base rolls for Jump down are 60% for 3m/ 50% for 6 m / 40% for 9 m [/list] [*]Strength now increases melee damage by 3% per point [*]Toughness now increases Poison Resistance by 4% per point [list] [*]Base roll for Poison resistance check is now 10% [/list] [*]Leadership now increases Psychological tests by 4% per point [list] [*]Base roll of Fear, Terror, All Alone and Routing roll is now 10% [/list] [*]Intelligence now increases spell damage by 3% and Stupidity roll by 4% per points [list] [*]Base roll for Stupidity is now 20% [/list] [*]Alertness now increases Range Resistance by 2% and Perception by 4% per point [list] [*]Base roll for Perception is now 20% [/list] [*]Weapon Skill now increases Melee Resistance by 2% and Parry tests by 3% per point [list] [*]Base roll for Parry is now 0% [*]Parrying successfully will reduce the cost of a Counter-Attack made right after by 1 OP [*]Base roll to hit in Melee is now 95% [/list] [*]Ballistic Skill now increases range damage by 3% per point [list] [*]Base roll to hit in Range is now 90% [*]Shooting a target engaged in Melee now has a -30% penalty [/list] [/list] [b]Combat Changes[/b] [list] [*]Increased the All Alone flee distance [*]Initiative is now based only on the Active weapon set and is recalculated at the beginning of every combat Round. Switching weapons will not affect the Initiative Ladder immediately [*]Adjusted Tutorials to work with the new Initiative modifications [*]The cost of Disengage has been increased to 2SP and 2 OP [*]The cost of Flee has been increased from nothing to 1SP [*]The Charge ability has been reviewed and modified as follow: the cost has increased to 3 OP, chances to hit penalty is reduced to -10% and damage bonus is increased to +50%. The extra movement remains as it was, the movement of your character. [*]The Aim ability has been reviewed an modified as followed: the cost has been changed to 2 OP and 2 SP, the hit bonus reduced to +20% and the crit bonus remains +5% [*]Skill cost of a multitude of skills has been adjusted to reflect the combat system changes to 2 and 3 OP costs of base attacks. [/list] [b]Skills changes[/b] Each units now have a unique skills. Check the forum or in-game for more information!