Release Notes Early Access Content Update 2
Author: Kes,
published 9 years ago,
[h1]Updates[/h1]
Our second content update is 0.16.4.2 and it provides the following new
features:
[b]- A new playable Warband:[/b] The Cult of the Possessed.
[b]- Reserves in Warband management:[/b] Warbands now have "reserves"
you can choose from, to organize your Units before going to combat,
based on their class and cost.
[b]- All actions described in the tutorials are now available[/b]:
Search and pray are now possible during Missions.
[b]- New Extra objectives:[/b] With the search action now available,
various extra objectives have been added as a new option to the Skirmish
games (Marked for Death, Crush their Will, Wyrdstone Rush).
[b]- Turn timer is now available in Skirmish:[/b] As requested by our
community of Players, you can now set a time limit for a Unit turn.
As we already stated, we value the input of our players and we've done
some adjustment according to the feedback we gathered:
[b]General Changes[/b]
[list]
[*]The Actions of Search and Pray have been added in the game
[*]Search and Pray cost no Strategy Points but confirm movements
[*]Impressive units now take the place of 2 Heroes, so a Warband with an
Impressive unit is capped at 9 units. The goal is to give more
variations to Warbands and let the Player decide if they want to use
either an Impressive or 2 Heroes
[*]The unit “Sigmar’s Zealot” was renamed to “Sigmar's Purifier”
[*]Players can now gather Wyrdstones. Gathering Wyrdstones has chances
to trigger a random Warp Effect on pick up
[*]Added a temporary boost to all AI units of 30% Wounds to increase
challenge. More work will be done on AI decisions and boosts in the future
[*]Skill description is available in the Wheel during Missions
[*]Tweaked delete campaign button to be more accessible
[*]Made inventory equipment screen more usable with the mouse
[*]Added descriptions in Skirmish menus
[*]You can now end your turn if you run out of actions in a friendly circle
[/list]
[b]Item Changes[/b]
[list]
[*]Dagger now reduce dodge chances of their enemies
[*]Spear now reduce dodge chances of their enemies
[*]Fixed an issue where the Maiden of Sigmar couldn’t re-equip shields
if the initial one was removed
[*]Weapons and armor got perks stats adjusted to fit with the new system
[*]Added the item Perks “No Dodge” and “No Parry”
[*]Light armor got an increase in armor absorption
[*]Heavy armor now reduces movement by 2 meters per circle
[*]Helmet lost it’s Critical resistance and got a Stun Resistance bonus
instead
[*]Helmet, Light Armor and Heavy Armor penalty to spell casting now
properly only affect arcane spells, not divine spells
[*]Weeping Blades now properly apply a stackable poison debuff
[*]Warplock Pistols now properly apply a stackable Warp ammo debuff
[*]Tiring effect is now properly triggered after a Charge
[*]Having no item equipped in the Offhand slot will now equip a “fist”
which provides a bonus to Initiative and Dodge (for now this might not
work for the Alternate Weapon Set yet)
[/list]
[b]Stat Changes[/b]
[list]
[*]Agility now increases dodge chances by 5% per points and Athletic
actions by 3% per point
[list]
[*]Base roll for Dodge is now 0%
[*]Base roll for Leap is now 50%
[*]Base rolls for Climb are 60% for 3m/ 50% for 6 m / 40% for 9 m
[*]Base rolls for Jump down are 60% for 3m/ 50% for 6 m / 40% for 9 m
[/list]
[*]Strength now increases melee damage by 3% per point
[*]Toughness now increases Poison Resistance by 4% per point
[list]
[*]Base roll for Poison resistance check is now 10%
[/list]
[*]Leadership now increases Psychological tests by 4% per point
[list]
[*]Base roll of Fear, Terror, All Alone and Routing roll is now 10%
[/list]
[*]Intelligence now increases spell damage by 3% and Stupidity roll by
4% per points
[list]
[*]Base roll for Stupidity is now 20%
[/list]
[*]Alertness now increases Range Resistance by 2% and Perception by 4%
per point
[list]
[*]Base roll for Perception is now 20%
[/list]
[*]Weapon Skill now increases Melee Resistance by 2% and Parry tests by
3% per point
[list]
[*]Base roll for Parry is now 0%
[*]Parrying successfully will reduce the cost of a Counter-Attack made
right after by 1 OP
[*]Base roll to hit in Melee is now 95%
[/list]
[*]Ballistic Skill now increases range damage by 3% per point
[list]
[*]Base roll to hit in Range is now 90%
[*]Shooting a target engaged in Melee now has a -30% penalty
[/list]
[/list]
[b]Combat Changes[/b]
[list]
[*]Increased the All Alone flee distance
[*]Initiative is now based only on the Active weapon set and is
recalculated at the beginning of every combat Round. Switching weapons
will not affect the Initiative Ladder immediately
[*]Adjusted Tutorials to work with the new Initiative modifications
[*]The cost of Disengage has been increased to 2SP and 2 OP
[*]The cost of Flee has been increased from nothing to 1SP
[*]The Charge ability has been reviewed and modified as follow: the cost
has increased to 3 OP, chances to hit penalty is reduced to -10% and
damage bonus is increased to +50%. The extra movement remains as it was,
the movement of your character.
[*]The Aim ability has been reviewed an modified as followed: the cost
has been changed to 2 OP and 2 SP, the hit bonus reduced to +20% and the
crit bonus remains +5%
[*]Skill cost of a multitude of skills has been adjusted to reflect the
combat system changes to 2 and 3 OP costs of base attacks.
[/list]
[b]Skills changes[/b]
Each units now have a unique skills. Check the forum or in-game for more information!