Hello Everyone, Rogue Factor and Focus Home Interactive are very proud and excited to provide you with this eight update of the Early Access. Like we did before, we want to present you a list of all the updates that come with this version, but also the known issues and limitations of this Early Access version. [h1]Updates[/h1] Our eighth content update is 0.22.4.1 and it provides the following new features: [b]- Single Player Campaign Mode:[/b] Act 1 (Mission 1 to 4) for all 4 warbands is available, offering a new dimension to the game. [b]- Veteran System:[/b] Perform tasks to gain Veteran Ranks which unlock unique out of combat abilities. This progression is kept and shared for all Warbands. [b]- Warband and Warriors Progression:[/b] Warbands must be started from Rank 0 and all saves, from previous Early Access updates, will be deleted. Warband and Warriors will be able to progress up to Rank 5 [b]- Time System:[/b] Only one battle per (in-game) day can be performed. If a Warrior is learning a new spell/skill, is treated after an injury, or is waiting for its upkeep, it won't be available for missions. [b]- Smuggler System:[/b] Gather wyrdstones during your mission, ship them and increase your reputation, with factions, to unlock rewards. Beware, if you're too late on a shipment. [b]- Permadeath and Injuries:[/b] Fighting within the streets of Mordheim won't be without consequences anymore. Warriors might lose limb or worse. [b]- Fully accessible Hideout and revamp of the Main Menu:[/b] You will be guided by a tutorial through a now complete and fully accessible Hideout. Oh, and we change the Main Menu screen as well, hope you'll like it! [b]- Graphic Options:[/b] You will now be able to tweak the visual of Mordheim yourself directly from the Options Menu. [h1]General Changes[/h1] - The Idol now have an icon on the Strategy View and will always be visible no matter where it is - Carrying an Idol will make the bearer always visible on the Strategy View - Suffering from the spell curses Wyrdlight and Lightbearer will make the victim always visible on the Strategy view - Modified multiple deployment layouts to increase distance between enemies - Modified multiple deployment layouts to make sure search/wyrdstone points would remain between enemies on start up positions (never behind and going away from the intended battlefield) - Added new Trap Effects for all trap types (some beneficial, most detrimental) - Combat Melee Hit base chances have been lowered to 80% - When failing an All Alone test, the amount of Strategy Points lost has been increased from 1 to 5 - 8 new "slideshow" tutorials to explain the different parts of the Hideout - Updated Combat Tutorials - New warrior customization options (beard, hair, etc...) - New Ambiant sounds which play randomly during missions (with separate volume in the options) - A lot of new animations with emote system before an attack, when using a skill, and faster athletic sequences. - Improved AI with matching rank - Improved lighting and more grime on walls, roof, etc... [h1]Items[/h1] - Shuriken has been added for the Skaven warband. Every Skaven except the Rat Ogre can use them - Verminkin lost the right to use Warplock Pistols - Assassin Adept now start with Shuriken as alternate weapon - Warlock have access to Bow again [h1]Runes[/h1] - Rune of Escape: the mastery version has been increased to 3 meters - Rune of Celerity: the initiative bonus have been increased to 10 for the normal version and 20 for the mastery version - Rune of the Senses: the bonus has been increased to 25% for the normal version and 50% for the mastery version [h1]Skills[/h1] - The Alertness requirement to train Combat Movement have been reduced to 9 for the normal version and 12 for the mastery version - The Alertness requirement to train Awareness have been increased to 12 for the normal version and 15 for the mastery version - The melee resistance provided by the debuff of Kidney Strike has been increased to -15% for the regular version and -30% for the mastery version - The melee resistance bonus of Combat Savvy has been reduced to 5% for the regular version and 10% for the mastery version - The Intelligence requirement to train Combat Savvy has been reduced to 6 Intelligence for the normal version and 9 for the mastery version - The Intelligence requirement to train Study has been increased to 9 Intelligence for the normal version and 12 for the mastery version - The debuff provided by the skill Quick Incision saw its melee resistance penalty increase to -3% for the regular version and -6% for the mastery version - The debuff provided by the skill Defensive Stance saw its melee resistance bonus remains at to 10% for the regular version and 20% for the mastery version