[img]http://images.akamai.steamusercontent.com/ugc/257084214457613942/7041F2980D63F645116CADE72668103E4185CA35/[/img] Hello Everyone, Today we are very proud to release the 7th patch (v1.3.4.1) for [b]Mordheim: City of the Damned[/b], along with our [b]first complete warband DLC: The Witch Hunters[/b]. This patch comes with various optimizations and updates, and this new DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells. [h1]New Content[/h1] [list] [*]Witch Hunter warband available as a DLC (must be bought to be playable). Will appear as enemies even if they aren’t bought [*]Rune/Mark of Clarity (new head Enchantment): [list] [*]Normal: Prevent rolling the injury Amok [*]Mastery: also prevent rolling the injury Megalomania [/list] [*]Rune/Mark of Fortitude (new head Enchantment): [list] [*]Normal: Prevent rolling the injury Burst Eardrum [*]Mastery: also prevent rolling the injury Eye Injury [/list] [*]Ulrican Great Axe: a new weapon for the Priest of Ulric which reduces chances to trigger a Divine Curse by 4/7/10% and increases the chances to perform critical hits by 5/7/9% [list] [*]Priest of Ulric initial Weapon is now an Ulrican Great Axe [/list] [*]New Veteran Skill – Contact: Librarian [list] [*]Every day the Librarian has 10% chances to send a regular enchanting formula (for the normal version) and 20% chances to send a regular or a mastery enchanting formula (for the mastery version)! [/list] [/list] [h1]General Changes[/h1] [list] [*]Don’t be surprised if some GUI elements moved slightly, we made some tweaks to our UI and our Text to fit better with the Big Picture Mode [*]Loading optimizations have been pushed to their limits and gained another 50% average. [*]A lot of optimizations during the missions to reduce chokes while getting a trap, performing an attack, using a spell, etc... [*]Overview map initialization will be faster than it used to, as the icons will now appear progressively. [*]Fear and Terror immunity after a successful resist roll has been reduced to 1 turn (from 2 turns) [*]Poison Wind Globadier: the Globadier is now properly immune to the trap ‘Befuddling Fumes” [*]Priest of Ulric can now use Halberds [/list] [h1]Skills modifications[/h1] [list] [*][b]Enriched Globe:[/b] duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Buff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance buff, OR a 15% Ranged and Critical Resistance buff, OR a 15% Magic and Stun Resistance buff. [*][b]Warp Globe:[/b] duration has been reduced to 1 turn for the normal version and 2 turns for the mastery version. The effect has been modified so that instead of applying randomly one of 5 Resistance Debuff (Magic, Stun, Melee, Ranged, Poison, Critical), the skill will now apply either a 15% Melee and Poison Resistance debuff, OR a 15% Ranged and Critical Resistance debuff, OR a 15% Magic and Stun Resistance debuff. [*][b]Tracker:[/b] the trap resistance has been increased to 30% for the normal version (was 15%) and 60% for the mastery version (was 30%) [*][b]Resist Corruption:[/b] the Wyrdstone resistance has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%) [*][b]Sixth Sense:[/b] the Perception bonus has been increased to 20% for the normal version (was 10%) and 40% for the mastery version (was 20%) [*][b]Boon of Ruin:[/b] the description of the spell and its buff has been adjusted to provide the same information on both [*][b]Boon of Chaos:[/b] the spell has been changed to apply one of the following buff randomly - increase Physical stats by 2, OR increase Mental stats by 2, OR increase Martial stats by 2. The duration is 1 Turn. Not Stackable (per category). The mastery version increases the stats by 4. [*][b]Curse of Chaos:[/b] the spell has been changed to apply one of the following debuff randomly - reduce Physical stats by 1, OR reduce Mental stats by 1, OR reduce Martial stats by 1. The duration is 2 Turns. Stackable (per category). The mastery version reduces the stats by 2. [*][b]Righteous Fury:[/b] the cost has been modified from 3OP to 2OP and 1SP. The Penalty to hit has been reduced to -20% for the regular version (was -25%) and to -10% for the mastery version (was -15%) [/list] [h1]Rune/Mark modifications[/h1] [list] [*][b]Mark of Change:[/b] now also prevent the injury Broken Jaw for the Regular version and Brain Trauma for the Mastery version [/list] [h1]Veteran Skills[/h1] [list] [*]The following Contacts got their chances increased to 10% for the Regular version and 20% for the Mastery Version: [list] [*]Armorer [*]Armorer’s Apprentice [*]Leatherworker [*]Tailor [*]Bowyer [*]Gunsmith [*]Weaponsmith [*]Great Weaponsmith [*]Librarian [/list] [*]The following Contacts got their chances increased to 20% for the Regular version and 40% for the Mastery Version: [list] [*]Alchemist [*]Merchant [/list] [/list] We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to [b]Mordheim: City of the Damned[/b]