This patch addresses an issue where the state of the doors after the DR boss would sometimes load improperly when loading a savegame. Also addresses an issue where there was a delay in activation of the post-Core boss state upon loading, which could lead to the player being stuck in level geometry. Additional changes: - This update [i]should[/i] allow interaction highlights to occur on loading - This update should also allow for additional stability with party/individual effects wearing off properly - Fixed the "flee to" location in the lab level Thank you as always for your patience!