The Last Divinity - Public Test Train
Author: shinymark,
published 4 years ago,
[h1]Note: the test ended on January 10, 2021.[/h1]
The Public Test Train for The Last Divinity DLC is here! We love our amazing community and want to give you all a taste of the DLC until January 10th, so hop on board and share your feedback on the changes listed below. Unlike previous preview periods, this doesn't mean that the DLC is launching immediately after the test ends. We know, it's hard to wait! Thanks for the patience and we hope you enjoy the new content.
You are welcome to join us for feedback and discussion on the [url=https://discord.gg/monstertrain]official Monster Train Discord[/url] server in the #public-test-train channel.
[h2]How to join[/h2]
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[*] Make sure Monster Train is not running
[*] Right click on the game in your Steam Library
[*] Click "properties"
[*] Click the "BETAS" tab
[*] In the dropdown menu, choose "public-test-server"
[*] Press close and wait for the game to update
[/olist]
Note: please disable mods in the base game before playing the DLC. Some currently cause it to break.
[h2]Major new features[/h2]
The public test for the new content has arrived, and it has even more moving parts than you may have expected. The dominant feature at first glance is undoubtedly the new Wurmkin clan, complete with a full set of cards, artifacts, and an all-new corruption game mechanic, but that’s only the beginning!
Let’s take a look at the various big-picture elements of this new content:
[olist]
[*] Wurmkin Clan: The Wurmkin are a complete clan with their own champions, units, spells, artifacts, and their very own game mechanic – corrupted echoes
[*] New Rares for Existing Clans: One new rare unit for Hellhorned, Awoken, Stygian Guard, and Umbra; one new rare spell for Melting Remnant
[*] New General Artifacts: The artifact pool for common artifacts, those not tied to a specific clan, has 11 brand new artifacts
[*] New Concealed Caverns Events: There are numerous new events players can trigger throughout their run that introduce new story elements in the world of Monster Train
[*] New Currency: Shards are a brand new currency with which players can interact; unlike gold, you gain benefits when you GAIN shards rather than when you spend them, but they also enhance the power of your enemies in battles throughout your run
[*] Shard Enemies: The more shards you carry, the more you’ll run into elite “Shard” enemies, more powerful versions of the enemies you’ve faced before
[*] Shard Map Nodes: Each ring has one shard map node where you can take on more shards to gain gold, artifacts, or spell upgrades, or to perform a unit synthesis
[*] Unit Synthesis: At the Divine Temple map node, you can sacrifice a unit and fuse some of its essence into another, granting that unit bonus stats and abilities
[*] Final Battle: If you have 100 or more Shards when you defeat Seraph, your run enters a brand new battle – The Last Divinity
[*] Updated Scoring: You gain additional points for taking on more shards and for defeating The Last Divinity.
[*] Divine Card Mastery: Defeating The Last Divinity gives you a Divine mastery stamp on each of your cards used in that run.
[*] New Mutators: 10 new Mutators
[*] New Expert Challenges: 5 new Expert Challenges
[*] New Card Frames: 3 new mastery card frames with new unlock conditions
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[h2]Changes to existing content[/h2]
[olist]
[*] GAMEPLAY – Horned Warrior’s attack decreased 30 -> 15, health increased 4 -> 5, and he gained Multistrike 1. (It’s been a very long time since Horned Warrior has received any changes, but changes were due. The iconic Hellhorned demon gained a bit more staying power and exchanged some raw attack power for Multistrike 1.)
[*] GAMEPLAY – Imp-cicle and Imp-in-a-Box can now give Queen’s Imps. Additionally, the chances of getting Imp Scholar and Transcendimp were also increased slightly.
[*] GAMEPLAY – Cultivating Sentient’s card draw bonus no longer grows bigger at levels II and II. (We’re pleased so many players are enjoying the recent changes to Cultivating Sentient, but she’s grown just a little too reliable at winning. This small tweak back down in power should trim her hedges just a little and bring her in line with other Monster Train champions.)
[*] GAMEPLAY – Awoken Railspike cost reduction decreased 2 -> 1. (Card draw and an ember discount in one? Sign me up! We’ve dialed back the cost reduction of Awoken Railspike to rein in its power a little, but it still offers phenomenal value for your ember.)
[*] GAMEPLAY – Tethys’s Handheld Totem path level-II stat upgrade changed from +2 Health -> +5 Attack and +3 Health. Her level-III stat upgrade changed from +1 Health -> +10 Attack and +3 Health. (Tethys is a unique champion many players enjoy, but higher levels of her Handheld Totem path have struggled to keep up with other options. We’ve increased attack and health at levels II and III to make it more rewarding to stay on her Spell Weakness path instead of branching out.)
[*] GAMEPLAY – Numerous Morsel units’ stats and/or bonuses increased (Magma Morsel attack stat increased 4 -> 6 and granted attack increased 4 -> 6, Antumbra health stat increased 4 -> 6 and granted health increased 4 -> 6, Morsel Excavator attack stat increased 2 -> 3 and granted attack increased 2 -> 3, Morsel Jeweler health stat increased 2 -> 3 and granted health increased 1 -> 3, Morsel Miner granted attack and health increased 5 -> 6, Rubble Morsel now grants 2 attack and 2 health).
[*] GAMEPLAY – The “Shards of the Pyre” event now has a third reward options that gives you a Strengthstone unit upgrade.
[*] TEXT – Several game elements rephrased slightly for clarity and/or consistency.
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