September 17, 2020 1.2.6 (10470) This is a small update primarily focused on bug fixes and a few balance changes. [olist] [*] GAMEPLAY - Trample can now be added to a unit that already has Trample. It doesn't do anything but it's a consistency improvement. [*] GAMEPLAY - no longer open the deck UI if you cast Molded with no possible targets. [*] GAMEPLAY - Molluscmage is now Common. [*] GAMEPLAY - Titanstooth is now Uncommon. [*] GAMEPLAY - Solgard's Titanchannel now has increased stats, 35->40 at level 1, 75->90 at level2 with an increased Shard requirement of 9->12, and 175->210 with an increased requirement of 12->15. The goal of these changes is to both increase the overall power level and also make the need to focus on casting many spells more prominent as you level up with path. [*] GAMEPLAY - Little Fade's Fire Light path now adds +5 max health at all levels instead of the lower scaling amounts previously. [*] GAMEPLAY - Little Fade's Eternal Flame at all levels now gives increased attack. Level 1 is 20->25, level 2 is 60->70, level 3 is 120->140. [*] GAMEPLAY - Flicker's Liquor now ignores unplayable cards like Deadweight. [*] TEXT - updated Cardless tooltip to mention Eaten pile. [*] TEXT - improved Melee Weakness Seraph description. [*] TEXT - changed description of Razorsharp Edge and Offering Monument to refer to max health specifically (again) to try to eliminate frequent confusion about how they behave. [*] TEXT - changed description of Advanced Prototype to try to clarify that it doesn't work on Cardless units. Edge case that comes up with Hivemind and Commemorative Spike. [*] TEXT - improved consistency in Portuguese. [*] ART - updated one of the Darkshard portraits in battle intro to look more unique like it does in battle. [*] ART - updated Primordium's face in clan select to improve visual quality. [*] BUG FIX - fixed an issue with Hope for Peace and duplicating Purge cards that could result in Purge coming back. [*] BUG FIX - fixed preview issue with Phased units. [*] BUG FIX - fixed Sting art missing if you have Wyldenten as your champion via the mutator that selects a non-class champion and then you go the Sting path. This change fixed some other similar issues as well. [*] BUG FIX - ensure Looming Darkshard's cost increase is applied in order with effects such as Split Anvil. [*] BUG FIX - improve interaction between Wickless Recruitment and Fade's First Blade. [*] BUG FIX - fixed a bunch of Hivemind issues introduced in the new content in the Friends & Foes update. [*] BUG FIX - fixed wrong bosses being shown in run history for runs before the Friends & Foes update. [*] BUG FIX - fixed softlock when using Yeetpocalypse with a deck with no more cards to purge. [*] BUG FIX - sped up Little Fade's VFX so they fade out faster on death. [*] BUG FIX - fixed interaction with Little Fade's Icarus path and the Highly Reactive mutator. [*] BUG FIX - Solgard's Coldchannel path with Cuttlebeard does not apply Revenge if Solgard has 0 Shard. [*] BUG FIX - fixed an issue where opening the Logbook with certain timing could prevent artifact effects from occurring in battle, including Covenant effects. [*] BUG FIX - Acid Rain can no longer hit Phased units. [*] BUG FIX - fixed issue where some cards didn't trigger Moth Magic correctly. [/olist]