Hi, dungeon-crawling fans! The latest version of the demo is now available on Steam, itch.io, and indieDB! Here are the patch notes: [list] [*] You can now rebind your controls (System -> Game Settings) [*] You can now skip the intro (Press Esc twice) [*] The character menu will now show descriptions for character attributes [*] The documents tab has been restructured and renamed to "Notes" [*] Documents now use a bigger font size and are easier to read [*] There is new a skill menu providing an overview of skills and your current character build [*] You can take all items from a container with the "Activate" button (Standard: F) and close containers with the "Inventory" button (Standard: Tab) or ESC [*] Increased the radius of "Magic Arrow" projectiles which should be easier to aim now [*] Slightly increased base movement speed [*] Post-processing options should work again (these are temporary "overall" settings) [*] Slightly increased the range of swords [*] Fixed the range on the "Wooden Club" [*] Equipment checks now work on the basis of equipment-adjusted attributes instead of raw character attributes [*] Toned down particles on "Divine Light" - also, the particles should now correctly disappear after death [*] Fixed collision on bushes at the trader's gate. [*] Improved chimney collision [*] Accelerated horizontal mouse sensitivity to better match vertical sensitivity [*] Character names are now limited to 30 letters [*] Fixed a glitch that would let players escape the map and enter the serpent bastion's cellar/caves [*] Players should experience slight performance increases [*] Toned down the glitter on fireflies when AA is turned off. [*] You can no longer mantle through stairs [*] Minor fixes in spell descriptions and balance [*] Various invisible bug fixes [/list] If you downloaded the demo on Steam it will automatically update. If you used the files from itch.io or indieDB you will have to re-download the data (you should be able to re-use your old characters though). Best wishes and have fun! Michael