# Patch Notes; Q3 2024 # Gameplay * Fix the proliferation of multiplying monsters by checking player distance against creature awareness * Add -more- prompt to a few text displays that wait for input # Interface * Display version text on all screens (non-interactive) # Spells: Detect evil, detect monster, detect invisible (scroll) * increase duration from 1, add player level divided by 5 * remove distance limitations * optimize visibility test of creatures subject to detection * optimize visibility override by deleting the code # PC changes (Keyboard) * Warn when numlock is enabled, due to windows handling of shift+numpad * Remove low mana warning on spells with no target * Reduce latency of keyboard input (Holding off on key rebinding / controller changes; still in progress)