Put a stop to the proliferation of worms
Author: RufeLLC,
published 2 months ago,
# Patch Notes; Q3 2024
# Gameplay
* Fix the proliferation of multiplying monsters by checking player distance against creature awareness
* Add -more- prompt to a few text displays that wait for input
# Interface
* Display version text on all screens (non-interactive)
# Spells: Detect evil, detect monster, detect invisible (scroll)
* increase duration from 1, add player level divided by 5
* remove distance limitations
* optimize visibility test of creatures subject to detection
* optimize visibility override by deleting the code
# PC changes (Keyboard)
* Warn when numlock is enabled, due to windows handling of shift+numpad
* Remove low mana warning on spells with no target
* Reduce latency of keyboard input
(Holding off on key rebinding / controller changes; still in progress)