2.0 Update - New Anomalies, A New Room, Interactivity!
Author: ~Senpai,
published 7 months ago,
Thank you for your support in the development of Midnight Monitor: Aldercourt, and for your patience in waiting for content updates.
Midnight Monitor: Aldercourt has now been updated to V 2.0.0!
[img]https://clan.cloudflare.steamstatic.com/images//44889713/bd5547e5355025be985363e76d7930310818985a.png[/img]
[h1]MAJOR CHANGES[/h1]
[h2]For Returning Players[/h2]
[list]
[*] The game will ask if you want to reset your anomaly checklist - This will not affect other data, such as your wins or loops through the station. This simply sets your anomalies seen to 0 so that each anomaly is treated equally when spawning. You can skip this if preferred.
[/list]
[h2]Total Anomalies - 80[/h2]
[list]
[*] The number of total anomalies has been raised from 55 to 80.
[*] New jumpscares, hilarious anomalies, weird stuff & more!
[*] One of the anomalies can function as a "hint" system, but be warned...
[*] ... We've been forced to add an "Alternative Ending"
[*] Anomaly spawn rates have been tweaked to provide a more challenging and rewarding experience
[/list]
[h2]Player Interactivity[/h2]
[list]
[*] Many objects in Aldercourt Station can now be picked up, rotated, moved and interacted with
[*] Additional controls for this new feature can be found under the in-game pause menu
[*] Added poster surfing - Jump on your favourite poster and pull up!
[*] The player is advised NOT to pet the new pettable dog that has been added
[*] A brand new interactive piano has been added, developed by Thorlar International Labs in collaboration with Aldercourt City Council
[/list]
[h2]New Room: Restroom[/h2]
[list]
[*] A brand new room has been added - The restroom
[*] Interact with the door to check the restroom for anomalies during each loop
[*] An existing anomaly has been altered to better fit this new feature (also including a new achievement 👽)
[*] Click the duck
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44889713/6ecf68f817c34f0ab4571cdb87541e4298536bce.png[/img]
[h2]Easy Mode[/h2]
[list]
[*] Ensures that the player score is reduced by 1 when incorrectly moving through Aldercourt station (instead of resetting to 0)
[/list]
[h2]Speedrun Mode[/h2]
[list]
[*] A new built-in speedrun mode has been added to the main menu
[*] Speedrun mode disables "Prioritise New Anomalies" and "Easy Mode"
[*] The fastest recorded speedrun is saved to a plaque on the Main Menu
[/list]
[h2]New Achievements[/h2]
[list]
[*] Throwing away trash? Seeing 68.75% of all anomalies? Best Game Ever
[/list]
[h2]Thank you, Supporters![/h2]
[list]
[*] Supporter content has been added to the game in the form of Station PA Announcements
[*] New Announcement Frequency option - "Too Frequent" (Messages play back to back)
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44889713/f1c9de4ef0f40cb2b42614a9f3a1ecb2dc6b91b2.png[/img]
[h3]Quality of Life changes[/h3]
[list]
[*] Controls screen added to pause menu
[*] Increased Player sprinting speed from 175% to 225%
[*] Added volume slider for Jumpscares - Turn them down, or turn them off completely
[*] Added sticky notes with hints, musings, and lore penned by the trusty station Janitor
[*] Added granular save data management options
[*] The anomaly checklist now shows alternate letters of unseen anomalies' names
[*] Added a quick restart button to the pause menu
[*] Altered the spawn location of the ball to better signpost the full functionality of a certain sporty anomaly
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44889713/168bdd049a734c29eec472ec2cfac40523e6fbda.png[/img]
[h3]Social[/h3]
[list]
[*] Social buttons have been added to the "About" screen
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[h3]Miscellaneous[/h3]
[list]
[*] The Poolroom has been expanded
[*] Improved performance during level loading and player death
[*] Fixed a memory leak related to lights when running the game for prolonged periods of time
[*] Players may opt to flush themselves
[*] Changed the colour of the Bepis cup under advisement by the Aldercourt Legal Services Bureau
[*] Fixed bugs related to looping through the level - If you still get stuck outside of the level loop, I'll never develop another game again
[*] Various Bug fixes
[*] Removed Herobrine(??)
[/list]