[h2]- Game Balance:[/h2] [list] [*]Tentacle: [olist] [*]Changed Tentacle's passive ability. Now, it activates protection upon receiving damage instead of at the end of the turn. If Tentacle survives after taking damage, it gains 1 point of defense. [*]Standard armor value reduced by 1 point (now 0, previously 1). [/olist] [/list] [list] [*]Two-Handed Sword Warrior: [olist] [*]Starting health increased by 1 point (now 2, previously 1). [*]Passive ability now triggers upon clearing a room instead of killing an enemy. [/olist] [/list] [list] [*]Sword and Shield Warrior: [olist] [*]Starting health increased by 1 point (now 3, previously 2). [*]Passive ability now triggers upon clearing a room instead of killing an enemy. [/olist] [/list] [h2]- General changes:[/h2] [olist] [*]Overall balance slightly adjusted for an easier start. Initial levels are now more forgiving while still providing a challenge. [*]Tougher enemies now appear less frequently on early floors. [*]Enemies are now version-bound for faster game startup after the initial launch. [*]Mouse cursor now hides. [*]Enemies on the main screen jump when buttons are pressed. [/olist] [h2]- Bug Fixes:[/h2] [olist] [*] Fixed a crash when triggering a skill on an already dead creature. [/olist] [h2]- Quality of Life Update:[/h2] [olist] [*]Added a popup hint when player action points are depleted. [*]Added an additional window describing enemy abilities. [*]Now, when hovering over an item, you can see its changes (increase/decrease) if the item has been picked up before. Otherwise, a "?" sign will be shown. [*]Added tutorials, displayed upon the first game launch, and accessible again in the main menu. [*]The game now remembers and saves selected resolution, windowed mode, and preferred language. [*]When the selector is activated, player stats are now immediately shown. [/olist] [h2]- New Languages:[/h2] [olist] [*]German. [*]Korean. [/olist]