Micro update for our adventurers!
Author: Flametime123,
published 7 months ago,
[h2]- Game Balance:[/h2]
[list]
[*]Tentacle:
[olist]
[*]Changed Tentacle's passive ability. Now, it activates protection upon receiving damage instead of at the end of the turn. If Tentacle survives after taking damage, it gains 1 point of defense.
[*]Standard armor value reduced by 1 point (now 0, previously 1).
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[/list]
[list]
[*]Two-Handed Sword Warrior:
[olist]
[*]Starting health increased by 1 point (now 2, previously 1).
[*]Passive ability now triggers upon clearing a room instead of killing an enemy.
[/olist]
[/list]
[list]
[*]Sword and Shield Warrior:
[olist]
[*]Starting health increased by 1 point (now 3, previously 2).
[*]Passive ability now triggers upon clearing a room instead of killing an enemy.
[/olist]
[/list]
[h2]- General changes:[/h2]
[olist]
[*]Overall balance slightly adjusted for an easier start. Initial levels are now more forgiving while still providing a challenge.
[*]Tougher enemies now appear less frequently on early floors.
[*]Enemies are now version-bound for faster game startup after the initial launch.
[*]Mouse cursor now hides.
[*]Enemies on the main screen jump when buttons are pressed.
[/olist]
[h2]- Bug Fixes:[/h2]
[olist]
[*] Fixed a crash when triggering a skill on an already dead creature.
[/olist]
[h2]- Quality of Life Update:[/h2]
[olist]
[*]Added a popup hint when player action points are depleted.
[*]Added an additional window describing enemy abilities.
[*]Now, when hovering over an item, you can see its changes (increase/decrease) if the item has been picked up before. Otherwise, a "?" sign will be shown.
[*]Added tutorials, displayed upon the first game launch, and accessible again in the main menu.
[*]The game now remembers and saves selected resolution, windowed mode, and preferred language.
[*]When the selector is activated, player stats are now immediately shown.
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[h2]- New Languages:[/h2]
[olist]
[*]German.
[*]Korean.
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