Hellsingers! After listening to your most asked questions, we put together this FAQ to make sure you’re not in the dark. Please let us know if you think we missed anything important though! [b] Q: Is Metal: Hellsinger VR going to have new content? [/b] Metal: Hellsinger VR is going to have the same content as the base game plus post-launch features like Torment challenges, beat assist mode, and the Archdevil difficulty mode. The Leviathan mode will not be included. [b] Q: Do owners of Metal: Hellsinger get Metal: Hellsinger VR for free? [/b] The Steam version of Metal: Hellsinger VR will be sold at a discounted price if you already own the game. You will have to purchase the VR version separately on other platforms. [b] Q: When Metal: Hellsinger VR arrives, is it going to be compatible with every VR headset? [/b] Metal: Hellsinger VR will officially support Quest 2, Quest 3, PSVR2, HTC VIVE and Valve Index. It will also run on Quest Pro, although there won’t be a specific version for it. For other brands and models, you will have to try it out yourself. [b] Q: Is Metal: Hellsinger VR going to have the DLCs of the main game? [/b] We will have some of the DLCs available to purchase at launch. We’ll share more about this soon. [b] Q: How is the game being adapted to VR? Is it just the same game from a VR PoV? [/b] Metal: Hellsinger VR is being balanced and carefully rebuilt with its high-octane gameplay in mind. Combining this with the innovative gameplay style of VR, we’re aiming to create a unique but still familiar experience. Every weapon will feel very different to use. The Unknown’s Lair is a brand-new feature which will act as a hub area where you can rest between levels and plan your next gig. We’re also improving the game’s UI and UX elements for better quality of life options. [b] Q: Are there going to be motion sickness and/or accessibility options? [/b] Yes, Metal: Hellsinger VR is going to have beat assist and the core UI picker from the base game. It will also include: Strong/soft vignettes Snap/continuous turning Turning speed adjustment Head vs hand directional movement Turn on/off UI elements Beat indicator position choice Aim assist Automatic weapon pumping/Manual weapon pumping Height calibration – supports standing and seated play Left hand support [b] Q: Is teleporting supported? [/b] Metal: Hellsinger VR only has the smooth locomotion movement type. [b] Q: What are the system requirements for Metal: Hellsinger VR?[/b] [b] Minimum PC [/b] 64-bit Processor OS: Windows 10 Processor: Core i5-7500 / Ryzen 5 1600 Memory: 12GB Ram Graphics: GTX 1060 / RTX 580 - 6B VRAM [b] Recommended PC [/b] 64-bit Processor OS: Windows 10 Processor: I7-7700 / Ryzen 5 3600 Memory: 16GB RAM Graphics: RTX 2080 Network: Broadband