MECHWARRIOR 5: CLANS - HOTFIX #1 PATCH NOTES Greeting MechWarriors! We hope you are enjoying your experience so far with MechWarrior 5: Clans! A hotfix just went live, and here are the details in what was included. We're already hard at work on Hotfix #2, so please keep sending us your feedback, we're watching and listening! Thank you for your support, and now back to the Invasion! -MechWarrior 5: Clans Team PATCH NOTES CO-OP Fixed a Co-op issue where clients could not see the Gazelle in 'Inspection Duty' Fixed an issue for clients where the Leopard and Union Dropships would not animate in ‘Inspection Duty’ Fixed issues for clients where doors would not replicate properly in various missions Fixed Co-op issues where capture circles would be present before or after objectives in various mission Fixed a Co-op issue where clients would see an extra Union Dropship in 'Heir to the Dragon' Fixed a client issue where the garage scanning was not being replicated in ‘Pacification’ Fixed a client issue where the Dropship takeoff would not replicate in ‘Pirate’s Bay’ Fixed a Co-op issue where the Gazelle would not replicate properly for clients in ‘No Holds Barred’ Fixed several issues with the HUD command panel for clients CAMPAIGN MISSIONS Replaced the Hero Griffin GRF-1E from ‘Baiting the Hook’ Cleaned up the final objectives and extraction icon in ‘Combat Patrol’ Fixed instances where allies can get stuck outside the gate in ‘Pirate’s Bay’ CONSOLES XSX XSS Memory Improvements Fixed issues with unlocking several trophies on PS5 Fixed a console progression blocker in the mission ‘A World on Fire’ VFX Adjusted the giant explosion in 'Touchdown' Improved the explosion effect at the end of ‘Trial of Position’ Added additional water effects on bridges in several missions AUDIO Improved and adjusted many of Mia’s Banter dialogue Improved Mia’s dialogue quality in the first Huntress mission Added a mission Jayden line in ‘No Stone Unturned’ Fixed bugs where the overheat SFX would not always play Removed a characters incorrect banter dialogue lines GAMEPLAY Fixed a bug where the target box would go missing when overheating and going into the Battlegrid Fixed a bug where night vision carried over to the following mission Adjusted AI so they can better execute repair bay orders Fixed a bug where unlocked melee weapons could not be equipped to hand actuators Fixed an issue where sometimes after using a repair bay the users HUD will disappear Improved Mechbay warning and error messages Improved collision on some tree assets UI Fixed a bug in the Marketplace where controller users could not navigate the Sell menu Fixed instances where restricted equipment could be selectable Added a warning prompt when attempting to sell all 'Mechs Fixed cut off icons in the splash screen Adjusted the settings menu so users are unable to unbind primary KBM input actions Fixed a bug where the ESC key would no longer function Fixed a bug where you are able to interact with elements under the Private Policy/EULA pop-ups Fixed flickering in the notifications menu when interacting and scrolling Fixed controller Icons when using a PS5 Controller PERFORMANCE Improved performance/framerate with cockpit view in many levels Improved performance in Mission Central Reduced hitching in loading screens CINEMATICS Improved Yuichi’s hair in ‘A Cause Worth Fighting For’ Adjusted the length of the cinematic 'No Matter the Cost' LOCALIZATION Adjusted the Timber Wolf notification in Japanese