Big bad bug fix!
Author: boyan,
published 1 month ago,
Hello everyone! I have been hard at work all day and here is the latest
Bug fixes and changes:
[list]
[*] -Removed wall friction entirely - this makes jumping so much easier
[*] -Added jump assist, helping you jump on top of things easier
[*] -Rearranged some of the harder platforming in the tutorial section for easier platforming difficulty at the beginning. Some players have struggled unnecessarily there.
[*] -Fixed a bug where the Shatter Strike ability would sometimes be disabled when Fast Traveling
[*] -Removed the Quit to Menu button on the death screen
[*] -Added Zone names in the World Map
[*] -Fixed a bug where some boss music would not loop properly
[*] -Fixed a bug where one of the Battle Brothers would not attack you in the final phase of the fight
[*] -Fixed a bug where Koz’el could be killed without triggering the fight by standing in a specific spot.
[*] -Fixed a bug where sometimes you could fall through the world caused by a syntax error causing the game to load to the incorrect location of one of the doors
[*] -Increases in size and visual indicators of the stalactites and other debris falling from the top.
[*] -Fixed a bug where the buckbean item which is for the health upgrade had a syntax error when you have a certain amount of the herb and it would lower your max health, without updating the HUD. This appeared to make enemies one-shotting you when in fact, the total health was not displayed correctly
[*] -The bats now have a smaller, more accurate explosion radius- Fixed the city outskirts bug where you could get hardlocked out of the game
[*]
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Falsely regarded as bugs or missing features:
[list]
[*] -Map markers are part of the world - they are an in-game item/s
[*] -The blacksmith not upgrading your weapon - he asking you to find his wife first ( Mankrik's wife anyone? )
[*] -Unlimited FPS option - people assumed this would give a better experience on high end machines, when it fact it was aimed for low-end machines that cannot run the game properly at 30fps. Because the hand-drawn animations of characters and Marko himself are with a locked frame rate this would make some things, like the hitstop duration ((when you hit things or when you are being hit) ) visibly longer due to this fact, falsely appearing as lag, when it fact, it isn't. The game animations of the characters are with a set frame rate and the best experienced is at 60fps.
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Things to address in the patch later today:
[list]
[*] -Adding additional save slots
[*] -Fog of War and Zoom for the quick map
[*] -Reworking the hitboxes in a way to make them more accurate and tracing them along the actual animation sprites in order to make them as pixel-perfect as possible.
[*] -Turning on the Steam achievements - They are retroactive so whatever you already have in the save file will be taken into account the text time you load the game.
[*] -We finally have quality translations for the rest of the languages available and will be adding them to the game as well
[*] -Improved visuals for the healing mechanics - a visual indication that you are holding the courage button before the healing effect occurs
[*] -Adding more indications to the menus - the top tab and the options menu
[*] -Removing the unlimited FPS option for now for the time being.
[*] -Bats can now cause damage to each other when exploding, triggering a chain reaction.
[/list]
Stay brave and thank you for your patience!