Mannequin Now Live With Free Weekend!
Author: Electro_UK,
published 4 months ago,
Greetings, Agents and Mannequins!
Today's the day! Mannequin is now available on PC VR via Steam. Not only that but you can [i][b]play the game for free[/b][/i] for the weekend. Our free launch weekend ends on Sunday, June 23 at 3PM CET/2PM BST/9AM ET/6AM PT, so don't miss out!
Once you've tried out the free weekend you'll be able to pick the game up at the discounted price of $14.99 for the launch period. Again, this is a limited time offer so don't skip it!
Oh, and don't forget to check out our new Accolades Trailer.
[previewyoutube=e92vqYtIB5o;full][/previewyoutube]
Quest standalone players, you'll also be able to download the Cross-Play update. This is a major jump for Mannequin as it means our App Lab fans will be able to play with PC VR users as the game goes live on Steam! We can't wait to bring more players into the fold as we head towards our 1.0 release later this year.
We also have several other updates arriving today. A huge shout out to our community, which has been instrumental in shaping a lot of the content and direction that's gone into today's update. These include:
[u][b]Finalised All Four Levels[/b][/u]
Every existing level in the game has been finalised with additions to design, art assets, lighting, first responder placement and more.
[u][b]Updated UI And Visuals[/b][/u]
New icons, colours and VFX can be found across the game. Expect a lot of smaller improvements that add up to a much cleaner, smoother experience.
[u][b]Progression Badges & Summaries[/b][/u]
A new end of match Summary Screen has been added to track players' performance. You'll also now be awarded progression badges as you rise through the ranks.
[u][b]Reporting Tool[/b][/u]
A new in-game tool to report other players can keep your Mannequin sessions safe!
And, for those that want it, here's a deeper look into the changes coming to the PC and Quest builds today. If you see a *, that means this was a suggestion made by the community!
[list]
[*] Steam version with Quest crossplay
[*] All levels are finalised (final art, level design, propping, lighting, first responder placement...)
[*] Improved visuals for PC
[*] Improved UI and iconography across the entire game
[*] Polished several VFX
[*] Added progression badges to show off player rank
[*] End of match summary with results and XP*
[*] In-game reporting tool*
[*] Updated level names and images
[*] Improved visuals and aim for ping marker
[*] Notifications when players join and leave games
[*] Enabled directional voice chat*
[*] Physical crouching is now supported*
[*] Improved posing when physically turning*
[*] It is now possible to revive players from a distance
[*] Added filters to the custom game browser
[*] Reduced peripheral flickering on Quest 3*
[*] Added blockers above elevators to prevent exploits*
[*] Various other fixes and improvements...!
[/list]
We'll have another update soon so keep an eye out for more info. Thanks for all your support so far - we've got plenty more to share!
Until then, Pose and Oppose!