Hi everybody! Today we shall give you a brief review of the things we’ve done over the past couple of weeks. [b]Boss Tree [/b] So far, you’ve seen the Boss Tree attack the characters in every possible way. It’s time we restored justice. Here are the fresh and crispy death effects of one of his eyes, followed by… let’s call them “consequences”. [img]https://clan.cloudflare.steamstatic.com/images//34001913/1d7f126b93be14b6f7ae3b698b48014e90ca5f1f.gif[/img] [b]Locations[/b] Sometimes, the screen overflows with monsters, visual effects, and all kind of events. We completely overhauled the wall geometry on all levels, as well as the camera angle and perspective. Because of the new contrasting volume and view depth, the visual effects and characters are now clearly visible. [img]https://clan.cloudflare.steamstatic.com/images//34001913/37c18b178058d3d1adf72bab73b8ab9026a3a1f4.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34001913/ce16c70d6990af4da1ae82e3e255e83a58cf7ce3.jpg[/img] [b]Active space [/b] Consequently, we tried our best at concealing all minor and unnecessary elements. They won’t be a distraction anymore. Let’s take enemies, for example. Now the players can see only highlighted monsters and focus only on a current situation, without getting distracted by something outside the scene (building, room, etc). [img]https://clan.cloudflare.steamstatic.com/images//34001913/1c5810ec627029ec7bc85a31d2a50fd445c44183.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34001913/8b65475f96bb2d5d66d66e85374ebc98b9a46a93.jpg[/img] [b]New monsters [/b] The ARK fauna has become even more diverse with the new tentacled creatures and spiders. So far, they’re on the concept art stage, but it won’t be long till they appear in the game! [img]https://clan.cloudflare.steamstatic.com/images//34001913/8a6ed56533bcac12a1da0c5f804ea806c2e3ea1f.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//34001913/12790c2b87568b869fd7b9a737f808167b030f1b.jpg[/img] That’s all for today. We’ll see you soon!