Heroes of Arkesia, This weekly update includes a variety of balance changes for the Akkan and Thaemine Legion Raids, along with the Echidna Kazeros Raid. There are a few general changes and bug fixes included alongside the raid balance changes. Downtime will begin on August 28 at 12 a.m. PT (7 a.m. UTC) and is expected to last 4 hours. [h1]Akkan Updates[/h1] [img]https://images.ctfassets.net/umhrp0op95v1/1ad7w2q7qIqylIH74MWPF5/3cc73e3572c435fd2022190693a57359/LA_Aug_Press_Screenshots_Legion_Commander_Akkan_001_1080__1_.jpeg[/img] [h3]Gate 1[/h3] Normal & Solo Mode [list][*] Lowered the damage dealt to players during the 'Safe Zone' Mech when Maurug throws his spear. [*] Reduced the amount of HP Maurug recovers per failed shield destruction. [*] Reduced the effect of 'Corrosion' and 'Plague Wound' debuffs that Maurug uses. [*] Reduced the damage Maurug deals to players after imprisoning.[/list] Normal Mode [list][*] The 'Safe Zone' Mech when Maurug throws one or two spears changed to only throw two spears. [*] Lowered the stagger damage required during the Stagger check mechanic when players have to purify the 'Weakened Plague Assimilation' debuff.[/list] [h3]Gate 2[/h3] Normal & Solo Mode [list][*] Decreased the amount of Plague meter gained when getting hit by Akkan. [*] Changed the damage-dealing mechanism for 'Hiding in the Shadows' mechanic. Players will now receive increased damage for every time they fail to follow the shadow correctly. [*] In the lantern relay (keep-away) pattern, the 'Fear' debuff given by the monster 'Decaying Kin' will be shorter. [*] Removed the 'Paralysis' effect from some of the patterns in the Zero HP mechanic.[/list] Normal Mode [list][*] Changed the damage-dealing mechanism when Akkan disappears to swing his Scythe to a random player. Now a player receives critical damage when hit by the same pattern twice. [*] Increased the time for counter-attacking Akkan's phantom doppleganger in the Zero HP mechanic[/list] [h3]Gate 3[/h3] Normal & Solo Mode [list][*] Greatly decreased the damage of black lasers shooting from statues in the rotating statues mechanic. [*] Slightly increased the time available for counter-attacks.[/list] Normal Mode [list][*] Decreased the amount of Plague meter increased when battling Akkan. [*] Decreased the amount of damage dealt when hit by the Guillotine blades in the 4-way stagger mechanic. [*] Decreased the 'Slow' debuff when connected to the purple line in the 'Soul Absorption' mechanic, and changed some of the patterns to deal 'Paralysis' instead of 'Pushed'. [*] The respawn time for plague spores on the map has greatly increased. [*] In the 'Curse' mechanic which can summon one of three colors, the black curse no longer appears. [*] Changed Akkan's Scythe damage to gradually increase based on times hit in the 'Peekaboo' pattern when Akkan disappears to swing his Scythe to an incapacitated player. [*] Decreased the max HP of zombie players.[/list] [h1]Echidna Updates[/h1] [img]https://images.ctfassets.net/umhrp0op95v1/6YlnlVnHGZw8EUJjasK4jd/538397d16fbebeb111dff03b3020172d/LA_Roadmap_June_KeyArt_1920x1080.jpg[/img] [h3]Gate 1[/h3] Normal & Hard Mode [list][*] Decreased the amount of damage from the Dragon’s overhead flame attacks, and prevent players from falling when they get hit. [*] The Demon Legion now only invades 2 times (instead of 3) during the battle with Narkiel. [*] After the advent of Agris, we have increased the range that Censer can be detected in the pattern where Censer has to be found.[/list] Hard Mode [list][*] In the final battle with Narkiel, manipulating the Censer now creates a red aura around the player’s body to make it a little easier to know the condition of not being able to manipulate the Censer.[/list] [h3]Gate 2[/h3] Normal & Hard Mode [list][*] Modified effect of "Whispers of Seduction" and "Dominance of Seduction" debuffs. [*] Modified Debuff duration of "Whispers of Seduction" from 60 seconds to 30 seconds. [*] Players will no longer be hit by basic attacks of friendly NPCs created by Allied Forces Skills during the "Whispers of Seduction" debuff. [*] We have reduced the number of attacks to release a player from the debuff "Petrification" by 50%. [*] Updated the debuff "Petrification" so that players don't die if their release is failed. [*] When players fail the pattern of having to hit the energy sphere fired from the mirror to Echidna during the battle, it no longer raid wipes immediately, but instead wipes the raid when it fails twice. [*] Increased the cycle timing when flytraps are created by Echidna. [*] Decreased the amount of damage from the patterns where players should or should not look at the boss during the battle with the giant Echidna. [*] Players no longer die when failing a clash during the battle of Echidna in the underground space, but instead receive massive damage. [*] When Echidna's gauge fills during the battle in the underground space and snakes try to reach Echidna, the number of attacks to kill the snake have decreased by 20%. Additionally, red snakes don’t come out anymore.[/list] Hard Mode [list][*] In the pattern where players need to link the energy sphere fired from the mirror to Echidna during the battle, small flowers will no longer be produced when two characters stand on top of one tile. [*] When Echidna's HP reaches zero in the underground battle, the catch pattern was modified so that the snake's sign could be seen by others, rather than just the caught player, when using the catch pattern. [*] In the underground battle, the "silence" debuff is now released quickly in the "jump-rope" pattern (where players avoid the slow-spreading red wavelength).[/list] [h1]Thaemine Updates[/h1] [img]https://images.ctfassets.net/umhrp0op95v1/6t0m2AM14qmrCydBqpNLo8/d03a48574b0f7ed92afc4406b7749bc1/LA_Thaemine_Prelude_Screenshots_B_Final_1080_CT-000005777.jpeg[/img] [h3]Gate 1[/h3] [list][*] When Killineza the Dark Worshipper inflicts a status effect and grabs the player, this status effect attack will no longer affect players with status effect immunity.[/list] Hard Mode [list][*] Killineza the Dark Worshipper can now die at the same time as Normal Mode (before the large eye pattern).[/list] [h3]Gate 2[/h3] Hard Mode [list][*] Valinak, Herald of the End will no longer recover HP after certain patterns.[/list] [h3]Gate 3[/h3] [list][*] Reduced the difficulty of Clash mini-game. This update arrived in an earlier build, but is part of the overall update to Thaemine’s difficulty. [*] Increased the number of safe zones remaining in the combat area at the time of the attack when Thaemine the Lightqueller has a pattern where he gradually removes safe zones from the combat area and unleashes a powerful attack. [*] Adjusted the attack range of Thaemine the Lightqueller's attack pattern of quickly moving forward/backward while swinging his sword, so that players will not take damage from behind Thaemine.[/list] [h1]General & Bug Fixes[/h1] [list][*] Players can now use an Event Powerpass without having Trusted status. Our team will review data, feedback, and any impact to decide any next steps, along with any adjustments to the Trusted system. [*] Fixed an issue where Equipping "Essential Loose Fit Pants" skin piece changes the appearance of certain items and skins on the Female Martial Artist class. [*] Fixed an issue where occasionally the texture for Indigo Island's Whirlpool was missing. [*] Fixed two minor Market UI issues.[/list]