1.1.0 Patch Notes - Loddlepedia Update! (and a loddle plushie?!)
Author: LoddleDev,
published 5 months ago,
[h1]The Loddlepedia Update is available NOW![/h1]
[img]https://clan.cloudflare.steamstatic.com/images//40715741/f64d3394cd2c1e0c0e5f6e9b31fda942cd6539c9.png[/img]
This free update adds the much-requested [b]Loddlepedia[/b], which is a new menu that keeps track of all the loddle evolutions you've encountered!
[img]https://clan.cloudflare.steamstatic.com/images//40715741/8ebdad5561f183a5b5df61f12f66252b897ebf38.png[/img]
We've also got a new loddle ability, a new type of cleanable plant, a new loddle personality system, biome diversity ratings, and a few more lost baby loddles for you to find throughout GUP-14! Check out the full patch notes later in this post for more details.
But first, speaking of baby loddles...
[h2][b]YOU CAN NOW GET A BABY LODDLE PLUSHIE![/b][/h2]
[url=https://www.makeship.com/products/baby-loddle-plush][img]https://clan.cloudflare.steamstatic.com/images//40715741/091f6467f3b8f91a8f9f4e0db1070e0e172e4595.png[/img][/url]
We've seen all of your questions about an official loddle plushie, and we were finally able to collaborate with Makeship to bring you this baby blue loddle! These [b]limited edition plushies[/b] are available to order for the next 22 days, and they'll only get made if enough people place an order, so go snag your very own baby loddle via this link: https://www.makeship.com/products/baby-loddle-plush
[h2]Now, onto the patch notes for v1.1.0![/h2]
[h3]The Loddlepedia![/h3]
This new menu can be accessed to the right of the Holo-Badges tab. It contains cards with brand new art for each of the 13 loddle evolutions in the game! Before you've encountered a specific evolution, its card will display a darkened silhouette. Once revealed, each loddle card can be selected to display information about that evolution's ability, physical features, and diet. The cards will also play all the different loddle vocalization sounds when they're selected!
[h3]Other New Features:[/h3]
[list]
[*] [b]Boost Overdrive gives you extra speed while you're swimming across GUP-14![/b]
When Overdrive is triggered, your boost meter is immediately refilled and you have a brief period of increased boost speed (during which your boost meter will not deplete). As for what triggers overdrive...
[*] [b]Energy Sprout plants have appeared across GUP-14![/b]
These plants will emit energy particles once they're all cleaned up and they'll trigger Overdrive once you swim over them. The sprouts will then close up and recharge for 10 seconds before they can trigger Overdrive again.
[*] [b]A new Energize ability has been given to four of the existing loddle evolutions![/b]
Loddles with this ability will periodically emit a pulse that maxes out happiness for all nearby loddles and triggers your Overdrive if you're close enough to the pulse.
[*] [b]Personality traits are now randomly assigned to every loddle.[/b]
Most of these traits will make loddles get very happy when they perform a certain action (e.g. a Chatty loddle *really* likes it when you blink your helmet lights at them). A couple traits change the loddle's behavior in a subtle visual way, and there's also a chance for loddles to be born without a specific trait. There are eight personality traits in total!
[*] [b]A new Diversity rating can now be seen in the menu for each biome.[/b]
This 3-star rating system represents how diverse the biome's loddle population is. Loddles will have slower mood depletion rates in biomes with higher Diversity ratings, which means they'll stay happier for longer periods of time. Be sure to bring plenty of different loddle evolutions into every biome to max out their Diversity ratings!
[*] [b]Three new lost loddles can now be found outside of the main biomes.[/b]
Be sure to explore the non-biome areas if you want to rescue these little fellas!
[*] [b]Autosave will now trigger more frequently![/b]
The game will now silently autosave whenever the main in-game menu (where you see the Objectives, World Map, etc.) is closed. This autosave has a cooldown period of 3 minutes to prevent overly frequent saves.[/list]
[h3]Changes:[/h3]
[list]
[*] Ambient critters will now start spawning when biomes are above 66% clean, as opposed to 100% clean.
[*] Happy evolved loddles will now activate their abilities at a slightly increased rate.
[*] Tutorial tooltips have been added in the equipment menu, in case you ever forget how to use a specific tool.
[*] "NEW" labels will now appear above newly unlocked recipes and orders in the Crafting and Shipping stations.
[*] The "All Grown Up" achievement will now trigger when you approach your first loddle evolution, rather than when a loddle evolves from a cocoon for the first time.[/list]
[h3]Fixes:[/h3]
[list]
[*] Fixed an issue with the plastic Recycle Bot not closing after microplastics are deposited.
[*] Fixed an issue with Shipping Station tabs displaying incorrectly when multiple mouse clicks were detected in rapid succession.
[*] Fixed an issue that was causing the Bubble Gun laser to have jittery movement at low framerates.
[*] Fixed an issue with certain loddles not displaying the proper emote when told to "Stay Here" outside of a valid home location.
[*] Fixed an issue that allowed certain in-game menus to be opened on the same frame as the pause menu.
[/list]
[b]EDIT[/b] (June 27) - Hotfix patch [b]1.1.1[/b] is now live with the following fix:
[list]
[*] Fixed an issue that was causing loddles to evolve with incorrect secondary colors.
[/list]
We have another (even bigger) update in store for later this year... But until then, we hope you enjoy the Loddlepedia Update!
- Loddlenaut Team