Fixes and expansions for patch 1.0 * Fixed injured guard arriving at rotating rail conduit too early in the beginning of the campaign * A brand new section has been added to the Horde Mode map and players can now purchase their way into the Med Bay. A platform can also be taken between sections to escape the mutants. * Lighting has been improved in the main office in the campaign * Mutants now spawn from more locations in the main office * Fixed laser and bullet collision on moving platform * Fixed mutant that knocks guard off of railing during Lock Down sequence not showing up * Fixed mutants being able to move through moving platform railing * Fixed tank mutants in the laboratory sliding while attacking * Fixed tank mutants attacking from a distance while crawling * Fixed tank mutants getting stuck inside of tanks when approaching the reactor room * Game now returns to the main menu after completing the campaign * Pressing A will now open an exit game menu * Fixed aggressive LOD on character mesh and walkway railings in the prison block section