[Notice: Clash VFX Issue Identified] Hello, This is Project Moon. We have identified an issue where the weapon trail vfx does not appear as intended in clashes. Below are more detailed explanations of this issue. Issue - Heads Coinflip vfx plays in clashes regardless of whether the Coins land on Heads or Tails Cause - Before Lobotomy E.G.O::Magic Bullet Outis' release, Clashes used to play only the Tails vfx regardless of whether the Clash Coins landed on Heads or Tails - As we were working on Lobotomy E.G.O::Magic Bullet Outis, an unintended change occurred where the Tails-only vfx now showed Heads-only vfx instead Planned Fix - We will adjust the in-game Clash vfx logic to play Heads Coinflip vfx when Clash Coins flip Heads, and Tails Coinflip vfx when Clash Coins flip Tails. Fix Deployment Period - After Feb. 8th 12:00 (KST) Scheduled Maintenance (With the new Client version) We apologize for causing inconvenience to your enjoyment of our game.