[h3]Howdy, exofarmers![/h3] We’re over-the-moon excited seeing y’all enjoy the Making it Home update! As always, we’ve been listening to your feedback and thanks to y’all, we’ve been able to locate and squash a couple of bugs with this patch. [h3]Changes[/h3] [list][*] Updated the Merchant's license plate [*] Swiftplumes have a new idle animation [*] Reduced performance impact of harvesting lots of plants at once with the Vacuum Harvester [*] Added new interact animation for when the Exofarmer is not holding any tools [*] Increased drop rate of Hardwood from trees and reduced Hardwood's weight [/list] [h3]Bug fixes[/h3] [list][*] Fixed keyboard and mouse button icons being used on Xbox in many places, even when using a gamepad [*] Fixed issue where the Laugh emote wouldn't hide your equipped tool in Photo Mode and when seen by others [*] Fixed multiplayer issue where trees, rocks and other destructible objects could desynchronize between players [*] Fixed the "Time of Day" Photo Mode setting not working [*] Improved collision on Barn, fixing issue where posters could not be built on certain walls [*] Fixed Woven Garden Wall and Boarded Garden Wall not being saved [*] Fixed P.I.C.K.-Axe VFX sometimes continuing to play after entering the mech [*] Fixed issue where Morning Drapes could dive straight into the ground, instead of just while over the water [*] Added geometry to the backside of the fuse slots inside a late game area [*] Fixed plants dropping extra harvest upon withering [*] Potentially fixed issue where you could sometimes get stuck in the Upgrade Depot [*] Fixed issue where animals could walk up to the Merchant Landing Pad and block Merchant from spawning [*] Fixed several issues related to the alteration of landscape materials and grass (paths, constructs, fields, etc.), especially in multiplayer [*] Fixed issue where Pondpitcher Sprouts could not be put into any storage building [*] Fixed issue where certain text elements in the Tractor Mode menu were not center-aligned [*] Fixed issue where the Medium option for UI Text Size setting was not showing the correct font style format [*] Fixed issue where holding the interact button while opening storage would also immediately open the sorting menu [*] Fixed Mech Modules not showing “P.I.C.K.-Axe required” prompt when looking at them with a different tool equipped [/list] Steer your mech on over to our Discord server and let us know if we missed any bugs, or report them using the in-game feedback tool. Together we make the Frontier the best it can be! [b]Happy farmin’ and explorin’! [/b] [url=discord.gg/DxAZH8CcCd][img]https://clan.cloudflare.steamstatic.com/images//41007923/442373c168c1418322f756309c182df40e2f83bb.png[/img][/url] -- Follow our social pages for the latest on Lightyear Frontier: [h3][url=https://twitter.com/playlightyear]X/Twitter[/url][/h3] [h3][url=https://www.instagram.com/playlightyear/]Instagram[/url][/h3] [h3][url=https://www.tiktok.com/@playlightyear]TikTok[/url][/h3] [h3][url=discord.gg/DxAZH8CcCd]Discord[/url][/h3]