[h1]Hey, Exofarmers![/h1] We’re beyond thrilled to finally release this long-awaited update for you folks to enjoy! [b]This is our biggest content update since launch[/b] and our team has been working super hard to make sure it’s packed with fun new features, improvements, and surprises that we hope you'll love! [img]https://clan.cloudflare.steamstatic.com/images//41007923/ba8400ef304cdc4764ccb190efa50f9a514e391c.png[/img] A massive thank you to everyone who participated in the summer playtest—your feedback was invaluable and played a huge role in shaping this update. We’re definitely planning more playtests in the future, so stay tuned for more chances to be part of the process! Now, go explore and have fun with all the new features we’ve added. We can't wait to hear what you think! [h2]New features[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41007923/13bdfe6312b7b59f19be608cd3d0932d400378d3.png[/img] [list] [h3]New Neighbor System[/h3] [*] You can now invite your intergalactic neighbors, Ulf and Diane, to your planet by building the Lunar Lander Construct! [*] Each neighbor has their own story and quests to complete and unique mechanics you’ll discover by interacting with them. [*] Grow rare and valuable crops by splicing together multiple seeds into mutated super seeds. Harvest these mutated crops to unlock new decorations or sell them for a hefty penny. [img]https://clan.cloudflare.steamstatic.com/images//41007923/1b77818af60ee22e66b5b35772a8a017232fee98.png[/img] [*] Diane will teach you everything you need to know about taking care of animals on your farm. Build them a cozy pen, keep them well-fed and hydrated, and don’t forget to give them plenty of pets! [*] Help your neighbors get settled in by completing tasks, and even build them a cozy homestead to continue their research on your beautiful planet. [/list] [img]https://clan.cloudflare.steamstatic.com/images//41007923/280646782a1c36ffd932681f42bbea80a1edd8c0.jpg[/img] [list] [h3]New Animals and Animal Care System[/h3] [*] Two new animals now roam the frontier - the mystical Crystalhoof, and the playful Mox. [*] You can now find Abandoned Eggs scattered around the restored biomes. Bring them back to your farm and hatch them in the Egg Incubator! [*] Change the lenses in the Incubator to boost your chances of hatching twin animals or rare versions. [img]https://clan.cloudflare.steamstatic.com/images//41007923/b1a0ffb1df6804e012b19e28b47b2eef0d410792.gif[/img] [*] Keep an eye on your animals’ needs using the Animals Overview. [*] Happy, well-cared-for animals will drop special resources that unlock new crafting recipes. [*] Plus, you can dress up your animals with fun accessories like hats and sunglasses using the new Animal Accessory Studio! [img]https://clan.cloudflare.steamstatic.com/images//41007923/ede0717c64f09f5d7c983cb316626c6da083c859.jpg[/img] [h3] New Features and Enhancements:[/h3] [*] 19 new achievements have been added [*] Lawnmower upgrade can be found in the Mech upgrade depot [*] New crafting recipes, constructs and decorations for you to personalize your farm even further! [*] New and improved grass render for a more smoother and vibrant frontier farming experience [/list] [img]https://clan.cloudflare.steamstatic.com/images//41007923/3a7651652796977fa095e80f05869e1b8387f8ac.gif[/img] [h2]F.A.Q.[/h2] [b]Q: Can I continue on my previous save file?[/b] A: Save files are not affected by this update so you’ll be able to jump right in where you left off! [b]Q: How do I access this content? [/b] A: Contents of the Neighbors and Animals Update can be accessed a few hours into the game if you start with a fresh save file or if you are a new exofarmer playing for the first time. If you want to continue from a previous file, one of the neighbors are accessed by [spoiler] gathering copper and waiting until the next day (Ulf) [/spoiler] and the other one by [spoiler] gathering an abandoned egg in any restored region except for Meadows & Pine Heights. You must restore at least 3 regions prior (Diane) [/spoiler]. ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ [h1]Patch Notes[/h1] [i]Ver. 0.3.913[/i] [h2]Changes[/h2] [list] [*] The capacity of the fertiliser tank now matches the water tank, including when upgraded [*] Temporarily removed requests from the radio tower and the quest board construct [list][*] We’re reworking the radio tower and request system. In the meantime the tower will be offline [/list] [*] May and June monthly login rewards from discontinued monthly reward program will now be granted even if you’re offline! [*] Added "Show Player Names" setting to Photo Mode [*] Updated the model for Iron to make it easier to see in the world [*] The Compost Box can now reach nearby storage [*] Improved Small Sign's interaction box to more match the size of the sign [*] Improved error messages when failing to join a multiplayer session [*] Slightly reduced the screen-size threshold below which objects no longer cast shadows, making shadows popping in and out of existence less apparent [*] Made several settings be set on a per-system basis instead of per-user and be excluded from cloud saves [*] Covers things like display settings, graphical settings and text scaling which you probably don't want carried over between different devices [*] Auto-move is now disabled upon triggering an Emergency Protocol [*] Updated some outdated loading screen images [*] Added functionality to cancel out of an attempted key/button rebind action by holding the exit input [*] Removed the Exofarmer Trophy decoration from discovery [*] Subtitles are now hidden while Photo Mode is active [*] Removed the "Arches" building category and moved its contents to "Fences" category [*] Made Campfire only remove grass underneath itself instead of also drawing a dirt texture [*] Moved some Copper Nodes in Edge Cliffs [*] Moved some Iron and Yellow Crystal Nodes in Mountainside Coast [*] Moved some Iron nodes in Stepstone Peak [*] Improved controller selection when connecting and disconnecting controllers, ensuring there is always a controller active if one is connected [*] FSR 2 now biases mipmaps for each quality mode, reducing the drop in texture quality when FSR 2 is used [h2]Bug fixes[/h2] [*] Fixed certain users not being able to create or join online sessions[list] [*] Would love to hear player feedback on if this has solved your previous issues or if they still persist[/list][*] Fixed instances of destructible objects like trees, rocks and minerals sometimes becoming desynchronized between host and clients[list] [*] This issue was responsible for things sometimes not being breakable for clients[/list][*] Fixed issue where PC buttons would be visible while playing on console [*] Fixed various crashes [*] Added missing Chopping Block blueprint to discovery [*] Fixed the first-person camera not being centered inside the mech cockpit [*] Fixed issue where planted Trees and Large Plants would sometimes not grow for Clients if they were far away when it grew [*] Fixed other players' mechs sometimes gliding along the ground after exiting an Upgrade Depot [*] Removed duplicated foliage in various areas [*]Removed a weed that was clipping into the landscape in Edge Cliffs [*] Fixed Irrigation Hose's particle effect incorrectly continuing to play if switching tank while spraying [*] Fixed the shadows of some rocks and bushes being distance-culled too aggressively [*] Fixed collision issue that prevented posters from being built on the mansion [*]Adjusted the pivot point for glofruits so that they don't float in the air as they grow [*] Added missing glow effect on the Boombox mech skin [*]Fixed "Swap Sticks" and "Single Stick Camera Mode" settings being set on a per-system basis instead of per-user and not being included in cloud saves [*] Fixed Seed Shooter consuming two seeds but only refunding one when shooting at a mound that was already seeded [*] Fixed construct hologram contribution being triggered by every interact action instead of just the primary one when using a controller [*] Fixed Seed Shooter repeatedly locking on and immediately releasing targets near max range [*] Fixed issue where clients would see mechs disconnected from their treads if joining while a mech was using an alternative Mech Mode [*] Fixed the animation for transforming into alternative Mech Modes sometimes not playing out correctly on other mechs, causing physics issues [*] Fixed Spike Saw input sometimes being dropped for clients [*] Fixed Rabbage that was clipping into the landscape in Pine Heights [*] Fixed artifact that was clipping in the ground in a ruin [*] Fixed the mech turret turning sound not playing [*] Fixed issue where controller would rumble when opening the Vault, even when playing with Mouse & Keyboard [*]Fixed issue where opening the build menu would stop movement if using Mouse & Keyboard [*] Added missing SFX when you try recycling non-empty storages or crafting buildings [*] Fixed issue where Quick Deposit action SFX would play even though action was not available [*] Added missing SFX when you begin relocating a construct [*] Added missing SFX when navigating between options in the settings menu [*] Fixed issue where Mech Mode selection wheel would stay on screen if opened while exiting the mech [*] Fixed issue where Large Plants did not have tool-related UI prompts [*] Fixed issue where player would not get "Busy" prompt when looking at a structure occupied by other player [*] Fixed issue where the Compost Box menu would load for an unusually long time [*] Added missing "Grab" prompt for vault cable spheres [*] Added missing SFX to "Can't Destroy Noxious Weeds" prompt [*] Added missing SFX when attempting to recycle occupied structures [*] Fixed issue regarding missing Mission icon in Journal menu for Side Missions [*] Fixed issue regarding double "Busy" UI prompts for storage constructs [*] Fixed typo for "FM-04 Topography Arm (R)" [*] Fixed Plant Ladder always reporting that it's blocked when trying to place it on a foundation construct [*] Fixed issue where Dartboards would get stuck on their preview-color when pointing the Paint Gun at them [*] Fixed issue where Artifact lore popups would sometimes misbehave in Multiplayer [*] Fixed issue where Quick Deposit popup wouldn't show for Clients [*] Fixed minor animation issues when changing Mech Mode [*] Corrected the position of the Wall-mounted Sign's interaction box [*] Fixed issue where animals would often repeat the same idle animations incorrectly [*] Fixed issue where a Compost Box could use resources that had been removed from nearby storage [*] container [*] Fixed issue where the Day Transition would fade to gray instead of black [*] Fixed Upgrade Depot having misaligned models when recycled [*] Fixed Sprouts sometimes not being planted for clients when aiming near an object, even with the indicator showing that it has space [*] Fixed game soft-locking if intro cutscene video fails to play [*] Fixed the collision on Rivers so it shouldn't trigger Emergency Protocol as frequently. [*] Fixed issue where attempting to recycle a construct would only also recycle some of the constructs resting on it [*] Fixed construction Snap Mode not working on Tornado Rock Island [/list] Happy farming, folks!