[h2]// INCOMING MESSAGE //[/h2] Greetings, Mercs and Those Who Lurk in Shadows, We're excited to roll out a new patch introducing a new weapon rarity, rebalancing melee mechanics, and fixing bugs. [hr][/hr] [h1][b]🛠️ PATCH NOTES & WHAT’S IN STORE 🛠️[/b][/h1] [h3][b]General Changes[/b][/h3] [list] [*] 📌 Blocked Display Gamma settings unintended range edit through game files; [*] 📌 Increased mutants explosion resistance; [*] 📌 Added additional rarity level for high-tier weapons; [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Holding melee weapon attack now drains stamina; [*] Melee attack that is being held now automatically happens if a merc is out of stamina; [*] Readjusted melee weapons stamina attack cost; [*] Right mouse button can now cancel charged melee attack; [*] Reduced Tryzub’s damage from 33 to 25; [*] Improved merc jump animation from first person perspective when holding firearms; [*] Motion Detector target position is now updated every 2 seconds (was 0.5 seconds); [*] Increased the amount of cash that spawns in safes; [*] [i]Removed motion detector barter for alien heads [This change was done through a server hotfix earlier];[/i] [*] [i]Removed Tryzub from sale from Gunsmith [This change was done through a server hotfix earlier];[/i] [*] [i]Moved shotgun and shotgun attaches further in merc progression [This change was done through a server hotfix earlier];[/i] [*] [i]Increased Malyuk and its suppressor price [This change was done through a server hotfix earlier].[/i] [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Removed stagger when exiting invisibility; [*] Aliens no longer take increased damage when invisibility breaks; [/list] [h3][b]🐞Bug fixes[/b][/h3] [list] [*] Fixed an issue where aliens would not be able to use attack while using abilities; [*] Fixed an issue with “Use flare to damage aliens” tutorial step would not count correctly for merc tutorial; [*] Fixed an issue with Alien tutorial step “Kill a mercenary”; [*] Fixed an issue where setting master volume to 0 would endlessly skip tracks; [*] Fixed an issue with the Brightness counter that would visually go to more than 100% without changing the actual brightness. [/list] [b][i]Please restart your game to apply these changes.[/i][/b] Thanks for sticking with us and for all your support. Have a great weekend! [i]Much love, Lexarion & Doghowl Games[/i] [url=https://doghowlgames.com/][img]https://clan.cloudflare.steamstatic.com/images//39313957/8855ecb5160414087ba36574986b4ebdb497113e.png[/img][/url] [hr][/hr][table equalcells=1 noborder=1] [tr] [th][url=https://twitter.com/LevelZeroGame][img]https://clan.cloudflare.steamstatic.com/images//39313957/73b1fa575f6c48e8ee8cbaf3612ad602cce842f4.png[/img][/url][/th] [th][url=https://www.tiktok.com/@level_zero_game][img]https://clan.cloudflare.steamstatic.com/images//39313957/22d92bb6a5d450c9b3488349e62906364408b68f.png[/img][/url][/th] [th][url=https://discord.gg/levelzero][img]https://clan.cloudflare.steamstatic.com/images//39313957/b9f934aca8a713f89118360d8bc6636b31a04f66.png[/img][/url][/th] [/tr] [/table]