Patch: New Weapon Rarity, Rebalanced Melee Mechanics & Bug Fixes
Author: George | tinyBuild,
published 2 weeks ago,
[h2]// INCOMING MESSAGE //[/h2]
Greetings, Mercs and Those Who Lurk in Shadows,
We're excited to roll out a new patch introducing a new weapon rarity, rebalancing melee mechanics, and fixing bugs.
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[h1][b]🛠️ PATCH NOTES & WHAT’S IN STORE 🛠️[/b][/h1]
[h3][b]General Changes[/b][/h3]
[list]
[*] 📌 Blocked Display Gamma settings unintended range edit through game files;
[*] 📌 Increased mutants explosion resistance;
[*] 📌 Added additional rarity level for high-tier weapons;
[/list]
[h3][b]Merc Changes[/b][/h3]
[list]
[*] Holding melee weapon attack now drains stamina;
[*] Melee attack that is being held now automatically happens if a merc is out of stamina;
[*] Readjusted melee weapons stamina attack cost;
[*] Right mouse button can now cancel charged melee attack;
[*] Reduced Tryzub’s damage from 33 to 25;
[*] Improved merc jump animation from first person perspective when holding firearms;
[*] Motion Detector target position is now updated every 2 seconds (was 0.5 seconds);
[*] Increased the amount of cash that spawns in safes;
[*] [i]Removed motion detector barter for alien heads [This change was done through a server hotfix earlier];[/i]
[*] [i]Removed Tryzub from sale from Gunsmith [This change was done through a server hotfix earlier];[/i]
[*] [i]Moved shotgun and shotgun attaches further in merc progression [This change was done through a server hotfix earlier];[/i]
[*] [i]Increased Malyuk and its suppressor price [This change was done through a server hotfix earlier].[/i]
[/list]
[h3][b]Alien Changes[/b][/h3]
[list]
[*] Removed stagger when exiting invisibility;
[*] Aliens no longer take increased damage when invisibility breaks;
[/list]
[h3][b]🐞Bug fixes[/b][/h3]
[list]
[*] Fixed an issue where aliens would not be able to use attack while using abilities;
[*] Fixed an issue with “Use flare to damage aliens” tutorial step would not count correctly for merc tutorial;
[*] Fixed an issue with Alien tutorial step “Kill a mercenary”;
[*] Fixed an issue where setting master volume to 0 would endlessly skip tracks;
[*] Fixed an issue with the Brightness counter that would visually go to more than 100% without changing the actual brightness.
[/list]
[b][i]Please restart your game to apply these changes.[/i][/b]
Thanks for sticking with us and for all your support. Have a great weekend!
[i]Much love,
Lexarion & Doghowl Games[/i]
[url=https://doghowlgames.com/][img]https://clan.cloudflare.steamstatic.com/images//39313957/8855ecb5160414087ba36574986b4ebdb497113e.png[/img][/url]
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