Greetings, Mercs and Those Who Lurk in Shadows, We're excited to roll out something new—our experimental Solo Queue mode! [h3][b]🛠️ PATCH NOTES & WHAT’S IN STORE 🛠️[/b][/h3] [h3][b]General Changes[/b][/h3] [list] [*]📌 [b]New Experimental Solo Queue Mode:[/b] You can now choose between Solo or Squad when queuing up for a map. [*]📌 Solo mode is a 9v1 challenge on the same maps. [*]📌 Squad mode stays the same, but solo players queuing up in squads will now earn a 30% currency bonus when extracting. [*]📌 Fill in mode from squad play is temporarily removed. [/list] [hr][/hr] [i]We’d love to hear your feedback on this new feature to help us fine-tune the balance and make it the best it can be.[/i] [hr][/hr] [h3][b]Weekend Event[/b][/h3] [list] [*]📌 During this weekend, enjoy a +30% XP boost on both alien and merc accounts. [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Replaced Nail gun with a Fox Five pistol in the starting kit. [*] New players will now get extraction tools for the Research Facility map on their first 5 matches. [*] Improved the movement for mercs - we’ve identified and were able to fix character twitches that could happen when going in/out of sprint or suddenly stopping. [*] Added report cheat button on merc’s death screen (prior to final screen). [*] Melee weapons won’t instakill players without knocking them first. [*] Improved visibility of player’s level on their dog tags. [*] Fixed an issue with the Backup Power Device contract - it should now spawn properly. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Egg Traps can now be placed near mercs, but take 3 seconds to “activate” before it can be triggered. [*] If one of the aliens leaves the game or is disconnected, the other aliens respawn timer is reduced by 50%. [*] Fixed most of the cases where aliens were getting light damage through walls. [*] Increased radius at which aliens can charge from wires. [*] Corrected visual and actual light damage zones to be the same size, so aliens can better see when they’ll start getting damage from merc’s light sources. [*] Added a feedback sound when the alien's energy is drained while under the effect of light in invisibility. [/list] [h3][b]Other Changes[/b][/h3] [list] [*] Fixed several previously bugged Steam achievements. [*] Added unique sounds for solo elevator doors on Caves of Turion. [*] Added unique sounds to warehouse internal room doors on Research Facility. [*] Increased volume of warehouse door siren on Caves of Turion. [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed an issue that allowed aliens to place eggs on the ceiling in certain areas, including the ice corridor in the Research Facility. [*] Fixed an issue with flash drive disappearing from the map when it’s carrier has been killed. [*] Fixed an issue with aliens getting the burning sound stuck when turning invisible. [*] Fixed an issue with aliens getting visual effects of burn stuck on character after stopping getting the light damage. [*] Fixed an issue where aliens could spawn with active invisibility skill. [*] Fixed an issue preventing mutants in warehouses to spit with acid. [*] Minor tooltip fixes for medkit stations. [/list] [i][b]Please restart and update your game.[/b][/i] Thanks for sticking with us and for all your support. Have a great weekend! [i]Much love, Lexarion & Doghowl Games[/i]