Patch: New Experimental Solo Queue Mode, Fixes & Balancing Tweaks
Author: Lexarion | tinyBuild,
published 1 month ago,
Greetings, Mercs and Those Who Lurk in Shadows,
We're excited to roll out something new—our experimental Solo Queue mode!
[h3][b]🛠️ PATCH NOTES & WHAT’S IN STORE 🛠️[/b][/h3]
[h3][b]General Changes[/b][/h3]
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[*]📌 [b]New Experimental Solo Queue Mode:[/b] You can now choose between Solo or Squad when queuing up for a map.
[*]📌 Solo mode is a 9v1 challenge on the same maps.
[*]📌 Squad mode stays the same, but solo players queuing up in squads will now earn a 30% currency bonus when extracting.
[*]📌 Fill in mode from squad play is temporarily removed.
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[i]We’d love to hear your feedback on this new feature to help us fine-tune the balance and make it the best it can be.[/i]
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[h3][b]Weekend Event[/b][/h3]
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[*]📌 During this weekend, enjoy a +30% XP boost on both alien and merc accounts.
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[h3][b]Merc Changes[/b][/h3]
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[*] Replaced Nail gun with a Fox Five pistol in the starting kit.
[*] New players will now get extraction tools for the Research Facility map on their first 5 matches.
[*] Improved the movement for mercs - we’ve identified and were able to fix character twitches that could happen when going in/out of sprint or suddenly stopping.
[*] Added report cheat button on merc’s death screen (prior to final screen).
[*] Melee weapons won’t instakill players without knocking them first.
[*] Improved visibility of player’s level on their dog tags.
[*] Fixed an issue with the Backup Power Device contract - it should now spawn properly.
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[h3][b]Alien Changes[/b][/h3]
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[*] Egg Traps can now be placed near mercs, but take 3 seconds to “activate” before it can be triggered.
[*] If one of the aliens leaves the game or is disconnected, the other aliens respawn timer is reduced by 50%.
[*] Fixed most of the cases where aliens were getting light damage through walls.
[*] Increased radius at which aliens can charge from wires.
[*] Corrected visual and actual light damage zones to be the same size, so aliens can better see when they’ll start getting damage from merc’s light sources.
[*] Added a feedback sound when the alien's energy is drained while under the effect of light in invisibility.
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[h3][b]Other Changes[/b][/h3]
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[*] Fixed several previously bugged Steam achievements.
[*] Added unique sounds for solo elevator doors on Caves of Turion.
[*] Added unique sounds to warehouse internal room doors on Research Facility.
[*] Increased volume of warehouse door siren on Caves of Turion.
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[h3][b]Bug Fixes[/b][/h3]
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[*] Fixed an issue that allowed aliens to place eggs on the ceiling in certain areas, including the ice corridor in the Research Facility.
[*] Fixed an issue with flash drive disappearing from the map when it’s carrier has been killed.
[*] Fixed an issue with aliens getting the burning sound stuck when turning invisible.
[*] Fixed an issue with aliens getting visual effects of burn stuck on character after stopping getting the light damage.
[*] Fixed an issue where aliens could spawn with active invisibility skill.
[*] Fixed an issue preventing mutants in warehouses to spit with acid.
[*] Minor tooltip fixes for medkit stations.
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[i][b]Please restart and update your game.[/b][/i]
Thanks for sticking with us and for all your support. Have a great weekend!
[i]Much love,
Lexarion & Doghowl Games[/i]