[h3][b]Looting Crashes Fixes[/b][/h3] [list] [*] [b]Most crashes related to looting have been fixed.[/b] However, some may still occur. Please let us know if you experience any further issues. [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Ammo Exploit Fix: UI now correctly displays the proper amount of ammo. [*] Reaper Skins: [b]3 new skins[/b] have been added for the Reaper character. [img]https://clan.cloudflare.steamstatic.com/images//39313957/37166c5e2887723e46018e908dcd23b38737c74a.png[/img] [*] Fixed a bug when ammo of the same type wasn’t stacking in the backpack. [*] Merc visibility has been improved, allowing for better vision without extra light sources. This was broken in the last patch. [*] Nailgun's fire rate has been increased by 10%. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Slime Spit Update: Slime Spit is now more visible, flies slower, and its damage scales with the time you hold the ability (the longer you hold, the more damage it does). Spitting near a flare will prioritize the flare. The spit ability now functions as a skill-based mechanic—you'll need to aim and calculate the trajectory to hit your target. [*] Currently, when the spit hits a wall, it expands and splashes, affecting nearby players. However, only the spit that lands on the floor should cause damage with its splash effect. [*] Alien Skins: [b]3 new skins[/b] have been added for the Alien. [*] Improved Invisibility feedback: The vignette effect is now brighter and more visible when your invisibility energy is running out. [*] Improved sound hit feedback: Monster attacks should now feel more impactful. [*] Fixed a bug where Slime Spit could not be canceled. [*] Alien rewards up to 10% for Research Facility and up to 15% for Caves of Turion. [*] The stamina cooldown for Merc and Alien is reduced to 1.5 seconds. [*] The slime spit ability now costs energy again. We've reverted this change. This change was made to address frequent ability spamming. [*] Alien respawn time has been increased from 30 to 40 seconds. [/list] [h3][b]Other Changes & Fixes[/b][/h3] [list] [*] Improved Cheater Report UI: The button no longer appears if you weren’t killed by another player. [*] Blackout Ending Feedback: An audio message now warns players 3 seconds before the blackout ends. [*] Light Switches: Both maps now have synchronized time for light switches. [*] Speed hacking protection has been added. [*] Fixed a bug where the game’s language would randomly reset to English. [*] Research Facility Map: Major cleanup and fixes, including optimized wall models and adjustments to LexRoom. Fixed invisible and black props, such as wooden crates in the warehouse and a laundry machine in Sector A hall. [*] Caves of Turion Map: Major cleanup and fixes, with optimized small rocks and bobcat model (unused materials deleted). [*] Patient AI Zombie: Added cloth simulation for more realistic animations. [*] Main Menu: Various optimizations, including the removal of a laggy skeletal mesh. Adjusted map selector and squad switcher buttons with a darker background added to the switcher. Added a blue line animation to the main TOP menu buttons. [*] Load Screen Titles: Corrected titles ("LOOT AND EXTRACT / HUNT AND KILL") for Aliens and Mercs. [*] New optimized ambient sound system. [*] Some small fixes. [/list] [b]Please restart and update your game.[/b] [hr][/hr] The next patch with more fixes and balance adjustments is planned for next week. Have a great weekend!