Patch: Changes to Merc, Aliens and Bug Fixes
Author: Misao Kamiya,
published 1 month ago,
[quote=author] [h2][b]A word from the Dev Team[/b][/h2]
Hi community, we won’t be doing an event this week as we’ve shifted our focus on fixing issues.
We’ll be back with a new event and a new item next week! Have a great weekend![/quote]
[h3][b]General Changes[/b][/h3]
[list]
[*] Temporarily reverted blackout music change, we’ll think how to improve that later on;
[*] Minor UI improvements;
[/list]
[h3][b]Merc Changes[/b][/h3]
[list]
[*] Flashlights are off by default when selecting them through quickslots;
[*] Temporarily removed two melee (fists) animations that allowed clipping through walls to interact with boxes;
[*] Reduced Speed Syringe duration from 120 to 60 seconds;
[*] Increased price for health syringes to 2800 (3 syringes in starter kit remains unchanged);
[*] Increased price of 7.62mm and 7.62mm NATO ammo by 50%;
[*] Fixed a few issues with incendiary grenades;
[/list]
[h3][b]Alien Changes[/b][/h3]
[list]
[*] Reverted heal change that reduced the healing effectiveness by 30%;
[*] Removed spread from Slime Spit (it now hits where you aim, holding will improve distance);
[*] Reduced Alien stagger time after breaking invisibility from 4 to 2 seconds;
[*] Reduced flare’s max damage in melee range by 10% (damage at longer range than a meter is not affected);
[*] Introduced light stacking damage limit, so that light DPS does not go beyond max damage received from one flare in melee;
[/list]
[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed issue with Switcher distance being lower then intended;
[*] Fixed an issue with Caves of Turion spawners where players could spawn in locked rooms;
[*] Fixed an issue where Tutorial could not be skipped when in matchmaking;
[*] Fixed the Who Wants To Be A Mercenary achievement so it now correctly completes on 1,000,000 credits;
[/list]
[b]Please restart your game to be able to play.[/b]