[quote=author] [h2][b]A word from the Dev Team[/b][/h2] Hi community, we won’t be doing an event this week as we’ve shifted our focus on fixing issues. We’ll be back with a new event and a new item next week! Have a great weekend![/quote] [h3][b]General Changes[/b][/h3] [list] [*] Temporarily reverted blackout music change, we’ll think how to improve that later on; [*] Minor UI improvements; [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Flashlights are off by default when selecting them through quickslots; [*] Temporarily removed two melee (fists) animations that allowed clipping through walls to interact with boxes; [*] Reduced Speed Syringe duration from 120 to 60 seconds; [*] Increased price for health syringes to 2800 (3 syringes in starter kit remains unchanged); [*] Increased price of 7.62mm and 7.62mm NATO ammo by 50%; [*] Fixed a few issues with incendiary grenades; [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Reverted heal change that reduced the healing effectiveness by 30%; [*] Removed spread from Slime Spit (it now hits where you aim, holding will improve distance); [*] Reduced Alien stagger time after breaking invisibility from 4 to 2 seconds; [*] Reduced flare’s max damage in melee range by 10% (damage at longer range than a meter is not affected); [*] Introduced light stacking damage limit, so that light DPS does not go beyond max damage received from one flare in melee; [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed issue with Switcher distance being lower then intended; [*] Fixed an issue with Caves of Turion spawners where players could spawn in locked rooms; [*] Fixed an issue where Tutorial could not be skipped when in matchmaking; [*] Fixed the Who Wants To Be A Mercenary achievement so it now correctly completes on 1,000,000 credits; [/list] [b]Please restart your game to be able to play.[/b]