[h3][b]ALIEN MONSTER REBALANCING[/b][/h3] [list] [*] Alien's Egg Trap damage was reduced from 50 to 25, and their resistance to light was decreased, leading to faster destruction. [*] Alien's initial energy level is now 20 instead of 25, limiting his ability to start attacking with Slime Spit immediately. [*] Alien’s passive energy gain speed curve is shifted towards the end of the round, making aliens less dangerous in the early game. [*] The energy cost of aliens’ EMP ability has been increased from 55 to 75. [*] Aliens’ running speed decreased by 10%. [*] The stun duration from the Alien’s Scream Wave ability is now 2.5s instead of 4.0s. [*] The ability to inflict critical damage (headshot) with Alien's strikes has been removed, eliminating the possibility of killing a Merc with two hits. [*] Alien's resistance to damage from firearms and melee was reduced from 50% to 20% and 60% to 20%, respectively, increasing his vulnerability. [/list] [h3][b]OTHER BALANCE ADJUSTMENTS[/b][/h3] [list] [*] The operation time of light switches has increased from 75 to 90 seconds. Lights will stay ON for longer. [*] The number of mines on the map has been reduced by 15%. [*] The duration of the stamina syringe has been increased to 180 seconds. [*] Extraction by weight limit has been increased from <5kg to <10kg. [*] Mine damage was reduced from 80 to 70. [*] Mines can no longer cause critical damage (headshots), preventing mines from killing nearby allies. [*] Door Jammer blocking duration increased from 30 to 50 seconds. [*] The operational time of the Detector increased from 75 to 210 seconds. [*] Turret durability has been halved. [*] The turret now fires for only 1 second after losing sight of the target, reducing sound signals and decreasing the chances of detecting Mercs. [*] The detection capsule for the modular pistol now operates for up to 300 seconds, making its use more preferable for tracking enemies. [*] Weapon flashlight attachment operation duration has been increased to 400 seconds. [*] Rebalanced weapon attachments for muzzles, stocks, and sights to increase the value of their use. Suppressors and sights now also affect the feel of the weapon. [*] The Glock's rate of fire has been increased by reducing the delay between shots by 10%. [*] The cost of weapons and other items in the Trade section has been changed, making weapons more accessible after unlocking through reputation. [*] Prices for character customization skins have been raised. [/list] [h3][b]VARIOUS FIXES[/b][/h3] [list] [*] Fixed a collision issue with the crate stack in the warehouse. [*] Corrected minor typos. [/list] [b]Please restart your Steam client and update your game from the library.[/b]