Social castes in Laysara: Summit Kingdom
Author: Maciek,
published 2 years ago,
Hi there!
Let us tell you about a key ingredient to any thriving town and settlement: its population.
In our game, the society consists of three castes. However, the castes aren't aligned in a feudal-like hierarchy, where you can have "low" classes and "elite" classes, clearly differentiating in desirability. In Laysara, no caste is superior to one another - they all have different backgrounds, specializations and likings. Your job is to ensure that each caste members work in a complementary way to each other creating a synergy of different specialities and competencies.
What does it mean gameplay-wise? Your population is divided into three labour pools and every building needs workers from a specific pool in order to operate (tip: look at the roof colour!). You increase the number of available workers by building a specific residential building, different for each caste. Lastly, the needs and requirements of each caste members are slightly different - for example, while all need food, some need less, some need more, and members of each caste have different preferred food products.
[h2]Commoners[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//41623538/4c4fe7ceb9a0117ff2ef08c1611dfe6b6a8f58d7.png[/img]
These are the folks who live in harsh mountain conditions on a daily basis. Their knowledge of mountain climate and environment makes them great farmers and breeders. As they live on the high attitude from generations, they grew accustomed to the heights and can perform even very hard labour for your town.
As a result, Commoners will be the backbone of your economy, responsible for the food production and transportation of goods. They also work in basic processing buildings, such as Cheesemaker (which produces Chees from yaks' Milk) or Charcoal Pile (which processes Wood into Coal), and extraction buildings, such as Lumbermill and different types of mines.
[h2]Lowlanders[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//41623538/b78cfc09f8f7dbd0f92a9244840f0ab0ad2694c4.png[/img]
Lowlanders were living in large, wealthy and comfortable cities in the valleys until they were forced to seek a new home in the uplands. They long for their old ways of life, full of comforts and luxury. Keeping them happy will require a lot of effort from you, but they are worth it.
Lowlanders are master craftsmen and manufacturers. They work in workshops, where they transform raw materials into luxurious goods, which then can be distributed to all citizens (making them more content) or designed for the trade. Lowlanders also operate welfare buildings, such as Inn or Hot Baths.
[h2]Monks[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//41623538/1b96d95c97ca979008c24ccf598893c4f1113900.png[/img]
And at last, we have Monks. These are people who have sacrificed themselves in the search of inner strength and equilibrium. They tend to the spiritual needs of all of your citizens, which is vital for their wellbeing.
You can find Monks in various objects in some ways related to religious practices and meditations, such as Shrine and Bell. Monks prefer to live in encircled monastery complexes - where they also work in selected industry branches, examples being the production of Incense and growing Herbs.
[h2]Summary[/h2]
As you can see, your towns need all three castes to thrive. Of course, the proportions are not rigid, and sometimes you can rely more heavily on one of them if this makes the most sense in given circumstances, or if you just feel like it. Finding and maintaining balance is the key.
We hope you will forgive us for the somewhat vague and laconic descriptions of castes' backgrounds - the game lore is still forming up, and we'll give you more insight into it in the future :)
Maciek & MichaĆ