Optimized the scroll bar refresh method in the manual for player-crafted recipes. Now, deleting a recipe will not reset the scroll bar parameters. Optimized the implementation of certain glowing effect UIs in the manual panel. They will now be correctly affected by masking. Fixed a bug where some tables and low cabinets couldn’t interact properly, preventing the placement of decorative items (such as vases). Added a virtual mouse function. Now, when a controller is connected, the virtual mouse will be correctly recognized (some functions and panels can only be interacted with via the virtual mouse, such as the talent panel and furniture decoration panel, so after a long and difficult development process, this feature has been implemented). All interactive function bars will now correctly display the corresponding controller buttons (correctly showing Xbox and PlayStation buttons). The building and planting functions will now automatically detect whether a controller is connected and switch to controller planting mode. You can now switch between controller planting mode or cursor tracking mode while planting or building. The manual/backpack/building details/shop now fully accept controller input and distinguish between Xbox and PlayStation controllers. I will gradually create button prompts for each panel, please be patient. Controller support is not completely finished yet, for example, the warehouse panel still does not fully support controller input, but you can interact with it using the virtual cursor. I will continue to optimize the controller interaction experience. The underlying version of the engine has been upgraded, so there may be unexpected bugs. If any bugs arise, I will fix them as soon as possible.