Added a major new feature: you can now switch the production/processing target of buildings in the manual (there may be bugs; if you encounter any, please report them to me, and I will fix them as soon as possible). Fixed a bug where the talent count was incorrect in the data statistics page. Added 4 new collectibles, which can be obtained by winning first place in the cooking festival. Each provides different effects for cooking. Fixed a bug that allowed incorrect player movement during the cooking festival. Fixed a bug where the Northland would repeat dialogue when submitting dishes during the cooking festival. Optimized the display of time in the itinerary. Some times like x:60 will now display as x+1:00. Fixed a bug where the wrong conditions were required to unlock cooking achievements. Fixed a bug where the mail notification icon would disappear incorrectly. Added additional safety measures when saving system files to prevent rare cases of save file corruption. Added 4 new collectibles to the inventory collection interface and changed it to a scrollable mode. Adjusted the priority for triggering the wedding event to avoid conflict with other festivals; weddings will now be postponed. Fixed bugs with the layering order of multi-room houses, as well as clipping issues. Increased the minimum yield for rice. The gambling mini-game will now randomly offer Starfruit seeds and Deep Valley Orchid seeds. The black market will also randomly offer Starfruit seeds and Deep Valley Orchid seeds (with low probability). Updated the description of powerful fertilizer to avoid misunderstanding. Fixed a bug where the price of tungsten ore was incorrect. Fixed missing output items in the game route map for the quarry. Farm construction blueprints can now be collapsed. Adjusted the weight of the Y-axis for targeting objects.