Boon rewire, Update!
Author: Denis Johan Tales,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//45101832/dd28f4aaa70e7b1786c7f3997da496d4318f7ce5.png[/img]
The Boon rewire update was meant to address a problem with flatpack in Linux that was "incompatible" with the game appimage. So, while that is fixed I decided to publish the new game modes as well !
Now from the options menu you can select from [b]"normal" and "runner"[/b] mode.
The classic, or normal mode, is now the new default for the game and the "runner" mode is an hard mode for those that want to push themself to [b]the limits.. of speed![/b]
The [b]normal mode[/b] plays as you expect from a [b]jrpg[/b]: [b]explore[/b], [b]understand[/b] what to do, [b]fight[/b], progress in the [b]story[/b].
The [b]runner mode[/b] instead [b]adds a time limit [/b]for any map, the [b]timer[/b] is always shown [b]onscreen[/b], so you can check out how you are faring, and in some levels the [b]mechanics are different[/b] to give satisfaction to your speed bursts!
In addition [b]The Welcoming Hall and The Merchant's Lobby have been reworked [/b]adding a new mechanic !
And that's all for the Boon rewire Update!
[b]Good run!
Denis[/b]