August 22 (Thursday) Update Information
Author: Emrld11,
published 2 months ago,
[h1]New dungeon "Dimension Library"[/h1]
[h2]How to enter[/h2]
[olist]
[*]Perform the quest for NPC "Cerulean" in "Lion Golden Sunset Port".
[img]https://clan.cloudflare.steamstatic.com/images//45074228/26f0cb1d7055a3e11f8202989829fc4c6b80a98b.png[/img]
※Can be completed with a Lv60 character.
[*]Perform the quest and complete the quest for NPC "Yukia" in front of the portal to the "Dimension Library" in "Lion Golden Sunset Port" to earn an entry license.
[img]https://clan.cloudflare.steamstatic.com/images//45074228/c6a1026f310f3c199d6b5b8a276fe9314994c96d.png[/img]
[*]You can enter the Dimension Library Portal and challenge each stage.
[img]https://clan.cloudflare.steamstatic.com/images//45074228/7351d248374cf3a2b1e746833ba8dc7b135c04a9.png[/img]
[/olist]
There are 6 types of stages in total, divided into "Normal" and "Transcendent".
[img]https://clan.cloudflare.steamstatic.com/images//45074228/f3475675335821d863a6c0214de11f951a48c4c6.png[/img]
You can get legendary and mythical equipment by exchanging the "Dimensional Crystal" that can be obtained in the normal stage and the "Transcendental Crystal" that can be obtained in the Transcendental stage with the NPC [Nyad] in the Dimensional Library.
*Currently the item text in the Nyad store is not displayed correctly. This will be corrected in the future. We apologize for any inconvenience caused.
After obtaining the Dimensional Library license, you can also move there from the map.
[img]https://clan.cloudflare.steamstatic.com/images//45074228/2cc02d9b2ac2d8524435f4f68a0d7a4106e4a3c5.png[/img]
[h1]Skill Improvements[/h1]
The following class skill improvements were implemented in the 8/22 (Thu) update.
・Vamp
・Raksha
・Assassin
・Catspaw
・Warp Mage
・Doom Blade
[h3]Blood Fairy Flower Mastery[/h3]
▼Basic effect
When blood energy falls below 50%, the state becomes [Blood Thirst], and when blood energy exceeds 50%, the state becomes "Blood Filled".
・Increases critical chance by 15% when in [Blood Thirst] state
・Increases critical damage by 15% when in [Blood Charge] state
※ Existing penalties and bonuses have been removed
[table]
[tr]
[td]Lv1[/td]
[td]
When using [Blood Draining], you can gain 1 [Blood Storage]
[Blood Storage]
・Maximum 3 stacks
・Infinite duration
When in [Blood Thirst] state: Gain 1 blood every 0.6 seconds
When in [Blood Charge] state: When using a release technique, consumes 3 blood storages to replenish 40% of [Blood] used
[/td]
[/tr]
[tr]
[td]Lv2[/td]
[td][Blood Storage] maximum number of stacks increased to 6[/td]
[/tr]
[tr]
[td]Lv3[/td]
[td]If the blood energy is at 80% for 5 seconds or more, you will enter [Full Blood] state for 10 seconds.
[Full Blood]
・Increases damage of all "Release Techniques" by 40%[/td]
[/tr]
[tr]
[td]Lv4[/td]
[td]The interval between blood energy acquisition during [Blood Energy Thirst] state is reduced to 0.3 seconds.
The amount of blood energy storage required during [Blood Energy Refill] state is reduced to 2, and the replenished blood energy is increased to 80%[/td]
[/tr]
[/table]
[h3]Release Technique: Praise[/h3]
Changed to not deal damage and improved to an evasion skill.
[table]
[tr]
[td]Lv1[/td]
[td][When hitting an enemy in the bleeding state, some blood energy can be absorbed[/td]
[/tr]
[tr]
[td]Lv2[/td]
[td][When in the full blood state, blood energy consumed is reduced by 50%[/td]
[/tr]
[tr]
[td]Lv3[/td]
[td]After using the skill, you will enter the [Super Armor] state for 3 seconds and damage taken will be reduced by 30%[/td]
[/tr]
[tr]
[td]Lv4[/td]
[td]When in [Bloody Rose Crown] state, no blood energy is consumed when using [Praise][/td]
[/tr]
[/table]
[h3]Bloody Rose Crown[/h3]
▼Basic Functions
- Skill acquisition level 36
- When using the skill, 8 blood energy is used per 0.3 seconds
- No cooldown time. Changed to On&Off method
・The effect occurs only once the first time, and after that the skill casting effect is omitted
・Ends when blood energy reaches 0
▼Changes to effects
・Maintains 100% increase in movement speed, increases blood energy gained by 3 times with [normal attack]
・Increases attack power by 10%, increases attack stability by 50
[table]
[tr]
[td]Lv1[/td]
[td]
While maintaining the [Bloody Rose Crown] state, gain 1 stack of [Blood Performance] state every second
[Blood Performance]
・Maximum 30 stacks
・Duration: Infinite ※The state ends when [Bloody Rose Crown] disappears
・Effect: Increases attack speed by 1% per stack
[/td]
[/tr]
[tr]
[td]Lv2[/td]
[td]When [Bloody Rose Crown] is activated, there is a 10% chance that the enemy will be in [Bleeding] state when an attack hits.[/td]
[/tr]
[tr]
[td]Lv3[/td]
[td]Amount of blood energy consumed is reduced by half.[/td]
[/tr]
[tr]
[td]Lv4[/td]
[td]When [Blood Performance] is activated once or more, a normal attack hit leaves a [Bat] on the enemy and absorbs blood energy.
The effect is activated once every 10 seconds, and the effect depends on the level of "Hungry Servant's Dinner".[/td]
[/tr]
[/table]
[h3] Release technique: Vermilion Sword Fan Dance [/h3]
▼ Basic function
Changed release amount from 30 to 15
[table]
[tr]
[td]Lv4[/td]
[td]
Added cooldown reduction effect of 3 seconds when using 3-hit attack in [Blood Charge] state
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td][Blood Charge] state deals 30% additional damage to enemies.
This attack has been changed to an increased effect of up to 60% depending on the enemy's [Bleeding] state.[/td]
[/tr]
[/table]
[h3]Bloodsucking technique: One Momme of Fresh Blood Flowers[/h3]
▼Basic function
Basic blood charge increased from 5 to 10
[table]
[tr]
[td]Lv4[/td]
[td]
Added effect of causing [Bleeding] for 20 seconds on hit enemies
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Added effect of reducing cooldown by 3 seconds when used in [Blood Thirst] state[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td][Blood Poison]When hitting an enemy with 3 or more stacks, the effect is changed to reduce 3 stacks of [Blood Poison] and recover 5% of maximum HP.[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td][When hitting an enemy with Full Blood, the effect is changed to gain 1 additional stack of [Blood Energy Storage].[/td]
[/tr]
[/table]
[h3]Blood Suck Technique: Blood Sacrifice[/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
When used with [Blood Thirst], the cooldown time is reduced by 4 seconds.
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]When this hits an enemy with 5 or more stacks of [Blood Poison], it reduces the stacks of [Blood Poison] by 5, destroys [Super Armor], and disables [Super Armor] for 5 seconds.[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]When used in [Full Blood] state, it creates [Blood Storm of Desire] to attack the surroundings and puts surrounding enemies in [Bleeding] state.[/td]
[/tr]
[/table]
[h3] Release Technique: Hundred Flower Hunting[/h3]
▼Basic Functions
・Amount released changed from 35 to 25
・Increased range and speed of [Blood Amplification]
[table]
[tr]
[td]Lv4[/td]
[td]
When used in [Blood Charge] state, it reduces cooldown by 50%.[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Improved to the following effects
Removes [Bleeding] according to the number of [Bleeding] stacks on the enemy and infects [Blood Poison] for 15 minutes.
・[3 Bleeding Stacks]: Adds 1 additional stack of Blood Poison
・[6 Bleeding Stacks]: Adds 2 additional stacks of Blood Poison
・[9 Bleeding Stacks]: Adds 3 additional stacks of Blood Poison
[Blood Poison]
・Attack power reduced by 3%
・Can be stacked up to 5 times[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]Improved to the following effects
Increases the range and speed of [Blood Amplification]
When hit while in [Full Blood] state, enters [Blood Barrier] state for 3 seconds
[Blood Barrier]
・Enters "Super Armor" state and reduces damage taken by 50%.
・Recovers lost HP according to the number of hits taken from the start to the end of the effect
・Recovers 2% of lost HP for the attacker (max 10%), 1% of lost HP if not attacked during the barrier state[/td]
[/tr]
[/table]
[h3] Release technique: Bloodstain Barrier [/h3]
▼ Basic function
・Release amount changed from 37 to 25
[table]
[tr]
[td]Lv8[/td]
[td]
Moved to Lv12 effect, changed to the following effect
・When used in [Blood Energy Full] state, cooldown time is reduced by 50%
[/td]
[/tr]
[/table]
[h3] Release technique: Great Flower of Ruin [/h3]
▼ Basic function
・Release amount changed from 40 to 30
[table]
[tr]
[td]Lv8[/td]
[td]
Merge with Lv4 effect, changed as follows
When used in [Blood Energy Full] state, cooldown time is reduced by 50%
When in [Full Blood] state, the range of "Ruin Thorn" is increased by 30%
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Moved to Lv16 effect, changed to the following effect
When in [Bloody Rose Crown] state, [Scarlet Smoke Claws] will be fired along with the Thorns of Ruin when used,
and will search for and pull nearby enemies in [Bleeding] state[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]The amount of blood released has been reduced by 20, and the effect of "Thorns of Ruin" has been further increased
[Thorns of Ruin]
・Attack speed reduced by 20%
・Movement speed reduced by 20%[/td]
[/tr]
[/table]
[h3]Release technique: Prison of thorns[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
When hitting an enemy, the effect of putting the enemy in [Vines] state for 3 seconds has been added
[Vines]
・Attack speed and movement speed are reduced by 50%
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Changed to the following effect
When used in [Blood Charge] state, cooldown is reduced by 50%. When hitting an enemy in [Full Blood] state, puts the enemy in [Strong Vines] state for 3 seconds instead of [Vines]
[Strong Vines]
・Attack speed and movement speed are reduced by 100%[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Changed to the following effect
When hitting an enemy in [Blood Charge] state, puts the enemy in [Blood Poison] state
When used in [Bloody Rose Crown] state, 60% of blood used is recovered[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td] Enemies in "Super Armor" and "Hyper Armor" states will be put into a "Strong Vine" state for 3 seconds, and when hitting a "Boss", 3% of lost HP will be restored.[/td]
[/tr]
[/table]
[h3]Bloodsucking technique: Manjushage[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Changed to the following effect
When used in [Full Blood] state, changed to [Emission Technique - Hundred Flower Hunting] Enemies hit by [Manjushage] and [Hand of Ruin] will cause [Bleeding]
※ [Emission Technique - Hundred Flower Hunting] will be fired in the 1st stage
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Added the following effect
Cooldown time reduced by 8 seconds
When in [Bloody Rose Crown] state, added cooldown time reduced by 8 seconds[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]When hit, [stiffness] is added, and enemies with 10 stacks of [bleeding] are now in a [dizzy] state for 15 seconds.
[Dizzy]
・Stunned for 1 second once every 5 seconds[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]When used in [Full Blood] state, [Emission Technique - Blossoming Blossoms] is strengthened and immediately fired (3 levels), destroying the [Super Armor] of the enemy hit, and disabling [Super Armor] for 5 seconds.[/td]
[/tr]
[/table]
[h3]Bloodsucking Technique: Blood-soaked Divine Spear[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
When hit while in [Full Blood] state, the effect of creating [Blood Storm of Craving] and attracting enemies around the spear is added.
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Changed to the following effect
When used while in [Blood Hunger] state, the cooldown is reduced by 50%
When used while in [Bloody Rose Crown] state, [Blood Hungry Spear] is strengthened,
and after dealing all damage to the enemy, it explodes (existing level 16 effect)
Basic level 8 option - When [Blood Hungry Spear] hits a critical hit on an enemy in [Blood Poison] state,
the cooldown is reduced by 6 seconds and the effect is activated once every 3 seconds: Deleted the option.
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Changed to the following effect
※ The duration of Blood-starved Spear is reduced by 2 seconds
When [Blood-starved], the duration is increased by 4 seconds & enemies hit by the spear receive 30% more damage[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td][When hitting an enemy with 10 stacks of bleeding, [Spear] will recover 2 blood for each damage dealt,
and if blood is at its maximum when blood is recovered, an additional stack of [Blood-starved] will be gained[/td]
[/tr]
[/table]
[h3]Blood-sucking technique: Servants' Dinner[/h3]
▼Basic functions
・Learning level changed from 40 to 16
[table]
[tr]
[td]Lv4[/td]
[td]
When used in [Blood-starved] state, the cooldown is reduced by 20 seconds
[/td]
[/tr]
[/table]
[h3] Release technique: Red Scythe Condemnation [/h3]
▼ Basic function
・Release amount changed from 57 to 45
[table]
[tr]
[td]Lv4[/td]
[td]
Adds 1 stack of [Bleeding] for each enemy hit, and if [Bleeding] is 5 or more stacks, adds 1 stack of [Blood Poison]
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td] Changed to the following effect
[Blood Charge] state cooldown reduced by 50%
[Full Blood] state, 3-way crack (existing level 16 effect) [/td]
[/tr]
[tr]
[td]Lv12[/td]
[td] Changed to the following effect
When used in [Bloody Rose Crown] state, it is changed to [Release technique - Bloody Inferno]
[Release technique - Bloody Inferno] [Additional hit release amount] when used: 10[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]When [Bleeding] hits an enemy with 10 stacks, [Super Armor] is disabled for 5 seconds after [Super Armor] is destroyed, and the release amount when using [Release Technique - Bloody Inferno] is reduced by 80%.[/td]
[/tr]
[/table]
[h3]Release Technique: End of Double Blooms[/h3]
▼Basic Functions
・Release amount changed from 60 to 50
[table]
[tr]
[td]Lv4[/td]
[td]
Integrated Lv8 effect
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Changed to the following effect
[Blood Energy Charge] Cooldown reduced by 50%
[Full Blood] When in this state, cooldown time is reduced by 80%.[/td]
[/tr]
[/table]
[h3] Release technique: Calamity Hollow[/h3]
▼Basic functions
- Blood energy consumption: 60
- Cooldown time: 90 seconds
[table]
[tr]
[td]Lv4[/td]
[td]
Inflicts [Bleeding] abnormal status on hit enemies,
When hitting enemies with 10 stacks of [Bleeding],
Inflicts [Blood Poison] abnormal status and removes [Bleeding] abnormal status,
Enemy with 5 stacks of [Blood Poison] will have [Dizzy] status worsen and remove [Blood Poison]
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]When used in [Blood Energy Charge] state, cooldown time is reduced by 50%
When casting, enters "Super Armor" state and damage taken is reduced by 30%.[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]When hit, deals 40% additional damage to enemies in [Super Armor] state,
and recovers 1 Blood for each hit[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]When used, reduces the cooldown time of all blood-sucking skills by 50%. When used while in [Bloody Rose Crown] state,
resets the cooldown time of all blood-sucking skills[/td]
[/tr]
[/table]
[h3]Bloodsucking technique: Bloody Hole[/h3]
▼Basic functions
-Bloodsucking amount: 10 / Bloodsucking amount per hit: 1
-Cooldown time: 100 seconds
-Basically invincible
[table]
[tr]
[td]Lv4[/td]
[td]
When used in [Bloodthirst] state, cooldown time is reduced by 50%. When used in [Full Blood] state, [Blood Storage] is added by 1 stack
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Leaves [Bleeding] on the enemy with each hit, and gains 1 additional bloodsucking amount per hit from enemies with 10 stacks of [Bleeding][/td]
[/tr]
[tr]
[td]Lv12[/td]
[td][When used in the Bloody Rose Crown state, blood absorption increases by 100%[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td][When used in the Bloody Rose Crown state, cooldown is reduced by an additional 25%[/td]
[/tr]
[/table]
[h3] Predation [/h3]
▼ Basic Function
・Learning level changed from 57 to 56
・Release amount changed from 100 to 80
[table]
[tr]
[td]Lv4[/td]
[td]
When hit while in [Full Blood] state, it destroys [Super Armor] and disables [Super Armor] for 5 seconds
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td] Changed to the following effect
Predation Impact Attack success count * 10% cooldown reduced
When used in [Bloody Rose Crown] state, 10 blood energy is recovered per hit[/td]
[/tr]
[/table]
[h2]Improved Skills for Seducing Rakshasa[/h2]
[h3]Time for the show[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Added 2 additional stacks of [Mana Activation] when switching stance
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Changed to mana recovery effect for [Mana Activation] stack number * 1% * lost mana when switching stance[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]Cooldown time reduced by 1 second → Changed to cooldown time reduced by 5%[/td]
[/tr]
[/table]
[h3]Hide and Kill[/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
[Super Armor] destruction and 5 seconds [Super Armor] prohibition effect changed
[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td][When in bewitching stance] Changed to recover 50% of mana lost on hit[/td]
[/tr]
[/table]
[h3]Kneel, fools![/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
When it hits, you gain [Mana Activation] for each hit,
and when [Mana Activation] exceeds 10 stacks, it changes to a 5% recovery effect for lost mana
[/td]
[/tr]
[/table]
[h3]Love Slave Training[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
[When in Overrun Stance], [Mana Activation] is changed to 2 stacks when used
[/td]
[/tr]
[/table]
[h3]Queen Reign[/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
When using skill [Mana Activation] Changed to 2x stacking effect
[/td]
[/tr]
[/table]
[h3]Execution[/h3]
[table]
[tr]
[td]Lv16[/td]
[td]
[When in overrun stance] Changed to destroy [Super Armor] when hit and prohibit [Super Armor] for 5 seconds
[/td]
[/tr]
[/table]
[h3]I'll torture you[/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
When used, the middle of the [Power of Rakshasa] stack increases by 100%,
and when hitting a boss, the [Power of Rakshasa] stack weight increases by an additional 100%
[/td]
[/tr]
[/table]
[h2]Assassin skill improvement[/h2]
[h3]Secret.Death[/h3]
・Changed to level 4 skill
[table]
[tr]
[td]Lv2[/td]
[td]
[Back attack] reduces the cooldown of all assassin skills by 1% (internal cooldown 0.3 seconds)
[/td]
[/tr]
[tr]
[td]Lv3[/td]
[td]Reduces the cooldown of all assassin skills by 5% (internal cooldown 0.3 seconds) for each critical hit [/td]
[/tr]
[tr]
[td]Lv4[/td]
[td][Shuriken]Recovers mana of 5% of lost HP for each skill hit [/td]
[/tr]
[/table]
[h3] Instant Kill [/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Each skill used reduces the cooldown time of [Ninjutsu Log Phantom] by 10%,
adds cooldown reset effect when hit while in "Hidden"
[/td]
[/tr]
[/table]
[h3] Shuriken [/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
Cooldown time reduced by 25% per hit skill,
changed and added effect of [Mana Activation] 1 overlap each time [Additional Shuriken] is used
[/td]
[/tr]
[/table]
[h3] Technique Vital Point Stab [/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
When hitting an enemy in [Bleeding] state [Bleeding] Adds a recovery effect that restores lost mana by 2.5% * number of stacks
[/td]
[/tr]
[/table]
[h3] Triple Kill [/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
When using the skill, when you get 3 stacks of [Mana Activation] and hit an enemy in [Bleeding] state, the lost mana is changed to recovery effect by the number of stacks of [Bleeding] * 2%
[/td]
[/tr]
[/table]
[h3] Magic - Ascension Slash [/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
When [Kick Up], [Super Armor] is destroyed for enemies with 5 or more stacks of [Bleeding] and [Super Armor] is prohibited for 5 seconds
[/td]
[/tr]
[/table]
[h3] Ninjutsu - Log Phantom [/h3]
▼Basic Functions
・[Hide] Changed to an effect that does not use mana when used
[h3] Spell - Demon Shadow Flash[/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
Recovers 50% of mana used when hitting, and when hitting an enemy with [Bleeding], the lost mana is changed to a recovery effect of only the number of [Bleeding] overlaps * 2%
[/td]
[/tr]
[/table]
[h3] Ninpo: Ascension Shuriken [/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
Changed [Mana Activation] to an acquired effect when hit
[/td]
[/tr]
[/table]
[h3] Ninpo: Explosive Shuriken [/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
Changed to [Super Armor] destruction and [Super Armor] prohibition for 5 seconds for enemies with 5 or more stacks of [Bleeding]
[/td]
[/tr]
[/table]
[h3] Ninpo: Shadow Bunshin [/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
Changed to destroy [Super Armor] of enemies hit and prohibit [Super Armor] for 5 seconds
[/td]
[/tr]
[/table]
[h2] Martial Artist Skill Improvement[/h2]
[h3] Nyan Page![/h3]
・Changed to Level 4 skill
[table]
[tr]
[td]Lv2[/td]
[td]
5% reduction in cooldown time for all Martial Artist skills for every 5 chains (internal cooldown time 0.3 seconds)
[/td]
[/tr]
[tr]
[td]Lv3[/td]
[td]1 overlapping [Mana Activation] for every 4 chains[/td]
[/tr]
[tr]
[td]Lv4[/td]
[td]Recover 10% of lost mana for every 10 chains[/td]
[/tr]
[/table]
[h3]Spiral Cat[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Enters "Super Armor" state while casting, and changes to 30% damage reduction effect
[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td][If it hits an enemy in Foot Stamp state,
[Super Armor] is destroyed and [Super Armor] is prohibited for 5 seconds[/td]
[/tr]
[/table]
[h3]Nyan Light Slash! [/h3]
[table]
[tr]
[td]Lv1[/td]
[td]
Explanation here
[/td]
[/tr]
[/table]
[h3]Go Nyan Slayer[/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
When used in [Nyanpage! ] state, the duration of the [Nyanpage! ] buff is changed to an initialization effect
[/td]
[/tr]
[/table]
[h3] Flying Triangle Nyan Kick [/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
If it hits an enemy in [Foot Stamp] state, the cooldown time is reduced by 60%
[/td]
[/tr]
[/table]
[h3] Nyan Light Attack [/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
If it hits an enemy in [Foot Stamp] state, the cooldown time is reduced by 60%
[/td]
[/tr]
[/table]
[h3] Destroying Cat [/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
If it hits an enemy in [Nyan Page!] state, [Super Armor] is destroyed and [Super Armor] is activated for 5 seconds. Changed to a prohibited effect
[/td]
[/tr]
[/table]
[h3]Nyanringusanda~[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Changed to 60% cooldown reduction effect when used in [Nyanpage! ] state
[/td]
[/tr]
[/table]
[h3]Nyan☆Kick! [/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
[Kick] destroys [Super Armor] when it hits and bans [Super Armor] for 5 seconds
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td][Kick] recovers 50% of the mana used when it hits and restores mana for [Mana Activation] stack count * 400[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td][Nyanpage! ] state, the cooldown is reduced by 30%,
and if [Kick] hits critically, the cooldown is reduced by 50%[/td]
[/tr]
[/table]
[h3]Nyan☆Mai[/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
[Nyanpage! ] state, gain [Mana Activation] every time you hit,
When [Mana Activation] is at maximum and you exceed it, the effect is changed to 500 mana recovery per acquisition
[/td]
[/tr]
[/table]
[h2]Time-Space Mage Skill Improvement[/h2]
[h3]space::Time-Space Travel[/h3]
・Changed to gain 1 stack of Mana Activation when traveling through time
[h3]Special Skill: Meteor[/h3]
・Changed to skill that does not consume mana
[table]
[tr]
[td]Lv8[/td]
[td]
When using skill, [Mana Activation] is changed to gain 3 stacks
[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]100 mana recovery every time you hit → 30% of maximum mana when used Improved recovery effect [/td]
[/tr]
[/table]
[h3] Debug mode [/h3]
▼ Basic functions
・ Changed to level 4 skill
・ Greatly increased chance of [Special skill: Meteor] activating in debug mode
[table]
[tr]
[td] Lv2 [/td]
[td]
Activation time limit increased by 3 seconds, duration increased by 10 seconds,
Each time the number of debug mode activation conditions increases, [Mana activation] is acquired by 1 overlap
[/td]
[/tr]
[tr]
[td] Lv3 [/td]
[td] 25% of mana lost when debug mode is activated is restored, and the efficiency of "Mana activation" is doubled [/td]
[/tr]
[tr]
[td] Lv4 [/td]
[td]When debug mode is activated, cool time of all skills is reduced by 50%,
cool time of skills used during debug mode is reduced by 50%[/td]
[/tr]
[/table]
[h3]space::Meteor[/h3]
[table]
[tr]
[td]Lv16[/td]
[td]
Mana recovery 100 → 10% of lost mana recovery & [Mana activation] improved to additional overlapping effect
[/td]
[/tr]
[/table]
[h3]space::Black Hole[/h3]
[table]
[tr]
[td]Lv16[/td]
[td]
[Mana Activation] stacks with each hit, and when it stacks 10 or more, it improves to a 3% recovery effect for lost mana
[/td]
[/tr]
[/table]
[h3]space::Error Corrector Activated[/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
Increases damage to enemies in super armor state → Improves to gain 1 stack of [Mana Activation] with each hit
[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]
When hitting an enemy in [Phase Distortion] state, [Super Armor] is destroyed and Super Armor is prohibited for 5 seconds.
[/td]
[/tr]
[/table]
[h3]Control Gravity[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Added a 30% reduction in damage taken while casting the skill.
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]
Changed to remove penalty from [Boss] and [Named] monsters in [Debug Mode].
[/td]
[/tr]
[/table]
[h3]space::Gravity Downforce[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Added 30% damage reduction effect while casting skill
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td][Final Gravity Downforce]Added [Super Armor] destruction and [Super Armor] prohibition effect when used in [Debug Mode] state when hit[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Recovers 2% of lost mana when hit, recovers 4% in [Debug Mode],
recovers 1000 mana when [Final Gravity Downforce][/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]Removed the effect of recovering 30% of mana[/td]
[/tr]
[/table]
[h3]space::Time-space Cannon Chain[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Added an effect of reducing damage taken by 30% while casting a skill
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Acquire 1 stack of [Mana Activation] for each hit, and when [Mana Activation] is at its maximum,
changed to recover 2% of lost mana for each excess[/td]
[/tr]
[/table]
[h3]space::Existence Vanish[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Added 30% damage reduction effect while casting skill
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]When used in [debug mode], [Super Armor] is destroyed when [explosion] occurs and [Super Armor] is prohibited for 5 seconds.
When amplified through the amplification barrier, [Super Armor] is destroyed when hit even when not in [debug mode] and [Super Armor] is prohibited for 5 seconds.[/td]
[/tr]
[/table]
[h3]space: Phase overlap[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Added 30% damage reduction effect while casting skill
[/td]
[/tr]
[/table]
[h3]space:: Chain space-time transformation bullet[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Each hit gains 1 overlap of [Mana activation], and when [Mana activation] is at its maximum,
changed to recover 2% of lost mana each time it exceeds
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Changed to existing 16 level effect[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]When [Debug Mode] ends, [Chain Space-Time Conversion Bullets] are automatically generated
Changed to effect of generating [Dimension Gate][/td]
[/tr]
[/table]
[h3]time::Entropy Convergence[/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
When in [Debug Mode] state, each hit causes [Stunned] state for 1.5 seconds, and the effect stacks with each hit (up to 6 seconds)
[/td]
[/tr]
[/table]
[h3]Amplification Gate[/h3]
Improved to level 4 skill
[table]
[tr]
[td]Lv2[/td]
[td]
When used in [Debug Mode] state, changed to effect of recovering 50% of used mana
[/td]
[/tr]
[tr]
[td]Lv3[/td]
[td]When used, the size of the barrier is doubled.[/td]
[/tr]
[tr]
[td]Lv4[/td]
[td]When used, the duration is doubled.[/td]
[/tr]
[/table]
[h3]space::Dimensional Distortion Cannon[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
[Finishing Attack] Destroys [Super Armor] on hit and disables [Super Armor] for 5 seconds
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]Acquire 1 [Mana Activation] per hit. When [Mana Activation] is at its maximum,
change to recover 10% of lost mana for each excess[/td]
[/tr]
[/table]
[h2]Improved Magic Swordsman Skill[/h2]
[h3]Magic Sword Specialization[/h3]
Improved to level 4 skill
[table]
[tr]
[td]Lv2[/td]
[td]
Each time you acquire a curse, you gain 1 stack of [Mana Activation], and each time you consume a [Curse], you gain 10% of the lost mana
[/td]
[/tr]
[tr]
[td]Lv3[/td]
[td]When you hit with a [Back Attack], you can acquire 1 stack of [Curse], and the effect is activated once every 5 seconds[/td]
[/tr]
[tr]
[td]Lv4[/td]
[td]When you get a critical hit, you can acquire 1 stack of [Curse], and the effect is activated once every 5 seconds[/td]
[/tr]
[/table]
[h3]Magic Sword. Enlightenment[/h3]
・Mana consumption is removed
[table]
[tr]
[td]Lv4[/td]
[td]
[Mana Activation] effect is doubled during [Magic Sword.Awakening] state
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]When an attack hits an enemy in [Soul Trace] state,
[Magic Sword.Awakening] cooldown is reduced by 1 second (internal cooldown 0.5 seconds)[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td]When in [Magic Sword.Awakening] state, [Curse] acquisition interval is reduced by 50%[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]When [Magic Sword.Awakening] state starts and ends, you become "invincible" for 1 second
When "invincible" ends, you become "super armor" for 3 seconds, and "damage received" is reduced by 30%[/td]
[/tr]
[/table]
[h3] Sword, Flash[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
When [Invincible] and [Slow] are stacked 5 times during casting, the slow effect is removed and changed to [Stun] for 2 seconds
[/td]
[/tr]
[tr]
[td]Lv8[/td]
[td]Changed to 15% movement speed, 15% attack speed reduction (1 stack 3%)[/td]
[/tr]
[tr]
[td]Lv16[/td]
[td]When [Slow] is stacked 3 times, [Attack power reduction] is given by 10% for 5 seconds, When [Slow] stacks 4 times,
it changes to [Defense Reduction] 10% for 5 seconds[/td]
[/tr]
[/table]
[h3]Jutou.Slash[/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
When [Jutou.Slash] hits,
[Mana Activation] stacks 1 per hit,
and when [Mana Activation] stacks 10 times,
it changes to recover 5% of lost mana
[/td]
[/tr]
[/table]
[h3]Drawing the sword. Slash[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
[Additional hit]When hit, mana recovery (3600 when curse is 0) effect is changed to (3000/number of [curse] stacks)
[/td]
[/tr]
[tr]
[td]Lv12[/td]
[td][When hit with [Additional hit] on an enemy with [Soul Trace],
cooldown time reduction effect is changed to (0:70%, 1:60%, 2:50%, 3:40%, 4:30%, 5:20%) depending on the number of [curse] stacks[/td]
[/tr]
[td]Lv16[/td]
[td] [When you hit an enemy with [Soul Trace] with [Additional Hit], [Super Armor] will be destroyed and [Super Armor] will be prohibited for 5 seconds. [/td]
[/tr]
[/table]
[h3] Soul Life Sword. Pierce [/h3]
[table]
[tr]
[td] Lv12 [/td]
[td]
Mana recovery amount 30 → Improved to 3% of lost mana recovery effect
[/td]
[/tr]
[/table]
[h3] Purgatory Break. Push [/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
Cooldown 4 seconds → 40% / Cooldown 8 seconds → 60% / Cooldown 16 seconds → 80% Improved effect
[/td]
[/tr]
[/table]
[h3] Madness Soul. Destruction [/h3]
[table]
[tr]
[td]Lv8[/td]
[td]
50% recovery of used mana → (3000 / [curse] overlap number) mana recovery (3600 if curse is 0) Improved effect
[/td]
[/tr]
[/table]
[h3] Piercing Sword. Destroy [/h3]
[table]
[tr]
[td]Lv12[/td]
[td]
When used, the cooldown time is reduced depending on the number of [Curse] stacks. Changed to 0:70%, 1:60%, 2:50%, 3:40%, 4:30%, 5:20% effect
[/td]
[/tr]
[/table]
[h3]Tenjujizan.Helmet[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
8 seconds cooldown → Improved to cooldown time (0:70%, 1:60%, 2:50%, 3:40%, 4:30%, 5:20%) effect depending on the number of [Curse] stacks
[/td]
[/tr]
[/table]
[h3] Demon Sword Suction. Slash[/h3]
[table]
[tr]
[td]Lv16[/td]
[td]
50% of mana used is recovered → (6000 / [Curse] number of stacks) is improved to mana recovery effect
23 seconds cooldown → [Curse] number of stacks is improved to cooldown effect (0:70%, 1:60%, 2:50%, 3:40%, 4:30%, 5:20%)
[/td]
[/tr]
[/table]
[h3] True_Flash[/h3]
[table]
[tr]
[td]Lv16[/td]
[td]
[Super Armor] Destroy and 5 seconds [Super Armor] Prohibited effect added
[/td]
[/tr]
[/table]
[h3] True Extreme Slash[/h3]
[table]
[tr]
[td]Lv4[/td]
[td]
When hitting an enemy in [Soul Trace] state, mana recovery is doubled, and for enemies not in [Soul Trace] state, the previous effect is used
[/td]
[/tr]
[/table]
▼Notes
*Due to operational reasons, the content may be changed or canceled without notice for unforeseen reasons.