Voice and context updates, various bugfixes, 1-button voice repeats
Author: strawberrydoll,
published 5 months ago,
This update addresses all notable issues related to context within both the fantasy and real-world areas of Koe (声). The vast majority of these took place in the school and we had the voice actors re-record new scripts for each scenario, and various smaller issues related to context or clarity were fixed during re-recording. Additionally, many voice clips were remastered from their source such that fewer voices sound too low or trail in/out at higher or lower volumes. In total, around 2600 clips have been updated.
The following bugs were also fixed:
- [3D] Certain enemy models were falling back to legacy models, these are now all fixed (most notably the bomb, butterfly, akashita, rokurokubi and the "wind boss")
- [Minigame] Scholar's game should no longer randomly lock you out of his house.
- [Minigame] The player should no longer get stuck between two panels that are close to each other.
- [Battle] The fourth midworld boss battles now all end correctly.
- [Battle] It is no longer possible to accidentally trigger a random battle in certain cutscenes if the player is able to perform a scene break.
- [World] School NPCs now advance correctly (such as the helpful hiragana student and the particle teacher student)
- [World] Kaori now advances correctly, and will teach you additional moves with the correct payment.
- [World] Speech bubbles render for world event scenes correctly in the broadway.
- [World] The classroom NPCs will no longer show up when an event is taking place.
- [World] Saito can now be interacted with correctly in the scenes where she is present.
- [World] Dialogue triggers for events now show up correctly, eg the broadway trigger should no longer mention being late for school when you're out with friends/family.
- [NPC] Nakano's subsequent interactions no longer go through the entire dialogue again.
- [NPC] The grocery store owner's model was updated to address various facial and clothing issues.
- [NPC] Multiple/duplicate characters should no longer be visible while at home.
- [NPC] Various background NPC animation issues causes by multiple clips not blending correctly have been fixed, most notable the gliding female characters at school.
- [UI] Pressing Q and E or rotating the joystick while the Menu is open should no longer move the overworld camera in certain situations.
- [UI] You can now repeat the latest voice dialogue using a single button without opening the log.
- [UI] The dialogue log was moved out of the main dialogue UI and functions separately which fixes double-input issues.
Additionally, various small placement issues with collision and NPC positions were addressed.
Thank you to everyone who reported (and continues to report) issues!