Koboo: The Tree Spirit Prologue - 0.14 Update - July 4, 2024
Author: Honest Rogue Games,
published 3 months ago,
[h3]Weapon Changes[/h3]
[list]
[*] The Leaf Axe’s attack speed has been increased by 31%, and its damage has been reduced by 20% to compensate. This is to make the big starter weapon a lot more intuitive and familiar for new players.
[*] Throwing Leaves and Thorns now have a magnetic effect when Koboo gets close enough. Hopefully it will make these beloved weapons of mine a lot less frustrating!
[*] Removed weapon lunging from standard melee weapons (Rocky Shield will still have its bash attack).
[*] Melee weapons will now freeze Koboo’s horizontal velocity to make aiming easier.
[*] Leaf Axe, Spear, and especially Fae Daggers now have larger hit boxes, making hits and crits with them easier.
[*] The Scorpion Venom weapon infusion has been reworked. Partly to give it more identity, partly to provide more build options, and partly for clarity.
[/list]
[h3]Magma Orb Changes[/h3]
[list]
[*] Magma Orb’s damage has been decreased by 18%. We hate to do this, but due to a miscalculation, we’ve noticed this weapon was significantly overtuned. Worry not! It’s still quite usable, and can often out DPS many of its alternatives! It just won’t be such a boss wrecker as before.
[*] Since the Magma Orb’s Inferno upgrade fully changes damage independent of the base version, those numbers have been decreased by 15% at Level 1, 18% at Level 2, and 12% at Level 3.
[*] Magma Orb’s Volcanic upgrade, however, was not so devastating. It’s difficulty of use needs to be better rewarded, so we’re increasing its damage bonus by 20% at every level.
[/list]
[h3]Tutorial Changes[/h3]
[list]
[*] The Tutorial has been shortened and simplified. You no longer learn about abilities in the initial tutorial section.
[*] You can now switch between one of three weapons to test out on the dummy and take your preferred one to the upcoming fight.
[*] You will learn about abilities in a popup when you first acquire one.
[*] You learn about the comeback mechanic through a much nicer and clearer popup.
[/list]
[h3]Enemy Alterations[/h3]
[list]
[*] Many Ranged attacks, including those of the Crossbow, Crossbow Knight, and Serpent Monk enemies will now have a lot more trouble aiming at Koboo when he’s behind them.
[*] Made Controller attacks (Like from Storm Mages and Blademasters) more transparent.
[/list]
[h3]Environment Fixes[/h3]
[list]
[*] Mushrooms won’t bounce the player as high as before, whether they bounce normally or with a slam attack.
[*] Koboo will now properly sink into bodies of water.
[/list]
[h3]Visual Fixes[/h3]
[list]
[*] Boss health bars will now fade out after they’re defeated.
[*] Koboo is now properly animated while underwater.
[*] Finished our Favor shop visual tweaks.
[*] Changed the Spikes and Axes into Mushrooms and made them bouncy!
[*] The tutorial boss will now fade the screen to black instead of white. No more flashbangs!
[/list]
[h3]Settings[/h3]
[list]
[*] “Strike Where Facing” is now the default setting. Your settings will change to match this, but it can be turned off in the “Gameplay” settings
[/list]
[h3]Bugs[/h3]
[list]
[*] Further increased queue-related crash resistance.
[*] Koboo’s snake ability will now end upon death.
[*] Koboo can no longer receive an animal ability before acquiring a weapon in the tutorial, resulting in the unique effect of having two instances of the same animal ability.
[/list]
Thanks so much for the feedback!
- Simon and Jerome