Version 0.3: Combat update, Block, Parry and New Weapons
Author: AdriBeh,
published 3 months ago,
Hello, version 0.3 is here, this version is focused on gameplay and combat improvements rather than adding a new map. I hope you like this new content!
If you have more ideas to improve the game, you can share them on Discord:
[url=https://discord.gg/59q8TtfuSG]Discord Link[/url]
And if you are enjoying the game and want to support it, you can leave a positive review.
Here are the patch notes:
[b][h1]MECHANICS[/h1][/b]
[h2]Left and Right Punches[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43127000/5a9fb69c15aa2a9e2ff8d31f9248c6cc3cd5bc6d.gif[/img]
Normal punches have been improved. Before, normal punches didn't have too much effect inside the gameplay.
They were weak and hardly caused any visible effect on the enemies. Now:
- Normal punches are stronger, they push further with more push force.
- Normal punches cause a small stun making the enemies lose their stability for 0.5s before recovering (Similar to what uppercuts and headbutts do, but to a lesser extent).
- Normal punches cause more damage, making possible to kill the enemies faster only with normal punches.
- Normal punches now have cooler SFX and Particle Effects.
[h2]Block[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43127000/d8d38fe4b6de5018dfea4e70a249fae8dad4d279.gif[/img]
The Block is a new mechanic added to the game to give more variety to the combat:
- Block reduces damage and impulse force for every hit. Damage is reduced by 90% and push force by 65%.
- For Blocking you need at least one arm and not an object in your hands.
- If you are hit in the back, the block doesn't work.
- The block can be broken by heavy attacks like Charged Uppercut and Object hits.
- If an attack breaks your block, you receive a stun and the reduction damage for that hit is only by 50%.
- You can use right and left punches while blocking.
[h2]Parry[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43127000/7f86688a01cc1d4212a8ad1a66177fd58afdd643.gif[/img]
You can parry some attacks by pressing the block button just before the attack reaches you:
- Charged Uppercut and Headbutt can be parried by blocking.
- Objects cannot be parried.
- Parry causes a 2s stun to the player that punched and causes 0 damage and impulse to the one who parried.
- Parry has an special SFX and Visual effect to help you identify when a parry has been made.
[h2]Push[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43127000/4b621d988649cc3d0c2241b2b52b62aecc94abd4.gif[/img]
- If you grab a player with 2 hands and you push uppercut button, you push the player, stunning him for 2.5s.
- If a player is hit or pushed and collides with another in his trajectory this player will be pushed too.
[h2]Knock Him[/h2]
You can't kill a player when is in Knock Him status with the normal uppercut now.
[b][h1]WEAPONS[/h1][/b]
New weapons added:
[h2]Chair[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43127000/4953181c06e3141c4ac9dfbd3669ec8eb3f48f2d.gif[/img]
- Uses: 3
- Spawn chance: 20%
[h2]Mace[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43127000/9364e38f52ce9cc013585b603f344263e40d6036.gif[/img]
- Uses: 3
- Spawn chance: 10%
[h2]Other Changes[/h2]
- Reduced Hammer damage.
- Reduced Axe Spawn Rate: 10% -> 5%.
[b][h1]SKINS[/h1][/b]
New Skins added:
[img]https://clan.cloudflare.steamstatic.com/images//43127000/0213d975186b95a0666e298752ac04761b29e1ac.png[/img]
- Spy Skin
- Can Skin
[b][h1]GENERAL[/h1][/b]
- Added several tips that appear during loading screens to help new players to understand the mechanics of the game.
- Added a Warning Message to the customize match settings that only affects you locally.
- Added a button that allows you to copy directly the room code to your clipboard.
- Adjusted the Pirates Map Stormy Variation to avoid players being killed only for touching a little bit the water.
- Added a Warning Message that disconnects you from the server if you are using an older client version that doesn't match the current server version.
- Fixed a bug that prevented the player to pass through a pickable object while already holding an object.
[h2]About 8 Players Local[/h2]
Some players have been reporting that 8 players in local mode is not supported natively. For now the best approach we have found to solve this is by disabling X-Input.
To do that, open your steam client and search for:
Settings -> Controller -> External Gamepad Settings -> Enable Xbox Extended Feature Support.
[img]https://clan.cloudflare.steamstatic.com/images//43127000/5661b9cd7f14861873884b43068c4b9bfed10766.png[/img]
And by enabling this feature, you should be able to play the game with more than 4 controllers for now. If you still can't play with 8 controllers by enabling this feature please report it on the forum or in the discord server.
Hope you have great fights, see you in the next update.