Manage Steam Workshop Content In-Game!
Author: Steel Crate Games,
published 6 years ago,
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10333964/cffa6bba48d48dd1ee6d72c3e697cf2ab573687d.gif[/img]
Now you can browse, download, and manage mods directly in-game. Play exciting new community made modules, missions and more! There are currently over a hundred mods to choose from.
[h1]Mod Manager Details: [/h1]
[list]
[*]Browse, install, and manage mods directly in-game
[*]Explore new missions, modules, bombs, sound effects and game environments
[*]Vote for your favorite mods
[/list]
https://youtu.be/epC8nMzc2F8
If you have questions about mods, please visit our [url=http://www.keeptalkinggame.com/troubleshooting/index.html#modsupport]Support Page[/url].
[h1]Modding Resources[/h1]
[url=https://github.com/keeptalkinggame/ktanemodkit/wiki/1.-Getting-Started]Mod Kit[/url]: Interested in making mods? Check our mod kit on GitHub
[url=https://discordapp.com/invite/Fv7YEDj]Community Discord[/url]: Join fellow fans and modders on the community Discord server
[url=https://ktane.timwi.de/]Timwi's Repository of Manual Pages[/url]: This fan made site is an excellent resource for information about modded content
[h1]Update 1.6.0 Patch Notes:[/h1]
[list]
[*]Added Mod Manager with Steam Workshop browser to browse/download mods and collections. Easily find and download mods from within the game!
[*]Added ability to disable/enable mods in-game without unsubscribing from Workshop items
[*]Added mod loading screen so you can tell what's happening
[*]Improved usability with motion controls by not closing menus they are no longer held
[*]Fixed occasional issue that could cause incorrect player height in room scale VR
[*]Added mod support for creating Selectables dynamically
[*]Added mod support for creating holdables
[*]Added mod support for specifying widget count
[*]Added mod support for querying the number of front face module positions
[*]Added mod support for custom freeplay missions
[*]Added mod support for spawning new bombs during gameplay
[*]Fixed timer rate getting too fast for mod bombs with more than 3 strikes
[*]Fixed issue with highlight sizes on scaled mod bombs
[*]Added unique id to module logging for modders to be able to differentiate between instances of modules
[*]Added ability to disable mouse lock in playerSettings.xml
[*]Other small bug fixes
[/list]