Hello Keepers! the last two weeks were extremely exciting for us: Hundreds of new players tried the Keep Keepers demo since our demo release day! Although we improved the game a lot during our internal playtest beforehand, we got A LOT of additional feedback. If you learned about Keep Keepers through a Youtuber or Streamer → they also help us understand what to change in future patches: So please keep supporting them :) In this patch, we have focused on bugs and crashes, as well as our onboarding experience. While we probably haven't fixed all the crashes, and we still have a few ideas for improvements to the process, this patch should be a big step in the right direction. The next patch will address the learning experience after the tutorial. If you have further feedback or ideas, please let us know. [h2]Graphics[/h2] [list] [*] Replaced tool and weapon outlines [*] Placeables are no longer drawn over the keep walls [*] Screen outlines now scale with screen resolution [/list] [h2]Polishment[/h2] [list] [*] Dangerous belaborations get indicated much more clearly now [*] Reduced the air weapon sound effect volume [*] Workbenches now ask for items that can be crafted [*] All furniture now asks for items that can be combined [*] Smelter needs a bit longer to create hot iron ingots [*] Smelters ask to remove hot cannonballs first, even if they need wood [*] Waterbowls will now ask for hot iron ingots if you carry one [*] You can no longer take small items out of the bin during the day. They will still be stored for the next night or until you put something else in the bin [/list] [h2]Tutorial[/h2] [list] [*] Initial cannon and all bought weapons are fully loaded [*] Added an additional first goal to introduce the recipe info bar and hint at an upcoming attack [*] Hides sell station at the beginning to avoid confusing new players [*] Well spawns together with trees to avoid confusion with water in the first half of the tutorial [*] The cannon also costs 40 gold in the tutorial and there are now four crystals [*] The bomb indicator encourages new players to hit multiple crystals at once [*] Hints explaining smelter & cannon loads will now ALWAYS appear during the tutorial when reloading with pre-existing loads [*] Trees no longer glow after cutting the first tree [*] Relevant doors in the tutorial will introduce themselves by shaking [*] Fixed tutorial goal header “You don’t get any weapons for free” ⇒ “You don’t get your first weapon for free”. Actually, right after the tutorial, the initial weapon, is free [*] Added missing X-diamond thought bubbles [*] Initial cannon and bin are highlighted after coming out of the tutorial to show that they exist. [*] Reduced respawn timer in tutorial to 8 seconds [/list] [h2]Fixes[/h2] [list] [*] Fixed conflict between tip of the day (totd) and hints: totd is skipped if hint is currently visible [*] Fixed shock damage not applying damage sometimes [*] Fixed potential crashes related to item indicators [*] Fixed shop tooltips not always displayed [*] Fixed element upgrades not being saved when placed in the keep [*] Fixed a bug that caused the mouse to be shown after pressing restart [*] Fixed a bug that prevented the B button on the controller from closing the invite players screen [*] Fixed a bug that sometimes made games unjoinable after loading a save game [*] Fixed cooling down iron ingot belaboration - it’s not indicated as “dangerous” anymore [*] Fixed water colliders near bridge to prevent players from walking on water [*] Fixed client player being able to pickup two items [*] Fixed several potential crashes [/list] Keep telling your favorite Streamer about Keep Keepers Daniel & Daniel