https://store.steampowered.com/app/2453360/_Cluckmech_Oasis/ [h2][b]Week 5 Mutant mode——Traditional TD Attack PLUS[/b][/h2](Update at 2024/07/26(UTS+8)) [b]Echoing enthusiasm of you, as well as welcoming the Tower Defense Fest - [Traditional TD Attack] returns! And bring more challenge![/b] 'After mutant plants many failed attacks, they decided to change strategy that ignore poisiton and Attack mobile base directly! But the problem is: they are too rigid in their execution...' [img]https://clan.cloudflare.steamstatic.com/images//44742106/2a5149e39db5b709e507dcf5c08364f93ca8f484.png[/img] [b]Very different experience![/b] [list] [*] In [Traditional TD Attack], Feel free to [u][b]plan the enemy's route of travel[/b][/u] [*] Utilize the mutation mechanic, either by carefully laying out "[b]nine turns[/b]" to make the enemy's path long, or by weaving in and out of obstacles to trick the boss, or by using the blocking mechanic to focus the enemy! More ways to do this? [/list] [img]https://clan.cloudflare.steamstatic.com/images//44742106/31c1caa96e2758383d0f59851b585b879700de07.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44742106/1c03e0396adf8271e5b78fb7b3cb00a96ec9b107.png[/img] [b]More challenging difficulty[/b] [list] [*] Mutations in plants can't be controlled! [*] At level 15, the Health of mob enemies gradually increase as the adventure progresses [*] The mutation was so violent that some plants turn stupid: Flying enemies slowdown 50%. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44742106/43c35010ecc2f99ac440bff92c3b830dc920a0b6.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44742106/83b3cbe9eb9956d4af8506d0f5206844aeacaff3.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44742106/460eb33127a31c2b3247ad7f1f2bbf5fb90c4a0b.gif[/img] [h2][Other][/h2] [b]Adjustment & Optimization:[/b] [list] [*] New Mutant mode [*] The logo on the main interface is now in more than just Chinese! [*] Fixed the bug that for the three choices event, successive left clicks would have a probability of incorrect selection [*] Fixed the problem of incompatibility between the enhancement of [Fission Core], [Bloodthirsty Chip] and other Health deduction mechanisms and [Metal Heart]. [*] Fixed the issue where [Stonelion Crossbow Turret] could not get [Gatekeeper] bonus Attack [*] Fixed the issue that some of the beach maps had different locations for boss exit points [*] Fixed stuck flying units on individual glacier maps [*] Beach scenes will now encounter the [Strange Plants] event [*] Fixed [Mech Gorilla] resistance anomaly issue [/list] [h2]Cluckmech adjustments:[/h2] [list] [*] Night-heron: Remove enhancement keywords [Block],Add [Move] [*] Deep Sea King: Gaining weight makes it harder to be pushed [/list] [img]https://clan.cloudflare.steamstatic.com/images//44742106/eabf5b2f6f3a215acc5a4a7db5a4c3d1c4db0381.gif[/img] Thank you all for your support and love, it empowers us! The Controller and steamdeck support is already in the works! More super fun mutation modes are lining up to come (traditional TD you queue-jumper!) Bilibili: https://space.bilibili.com/1900443024?spm_id_from=333.337.search-card.all.click Discord:https://discord.gg/94MqUbFrJM Youtube:https://youtu.be/uC8VIj7E7kM -Finally, thank you for experiencing our game!-