All currently scheduled updates will be made public. Please note that these are currently planned and may change in the future. Changes to the overall game  Four stages will be changed so that players can select one of them at the title screen.  The second and subsequent stages will be made playable by clearing the previous stage. Changes related to combat  When the game is over/the game is cleared, the player is returned to the title and the contents related to coins and mushrooms are reset.  When the game is over/game is cleared, skill points will be awarded according to the results.  Add HP to enemies. About Boss Battles  The special game system currently used for boss battles will be abolished.  We are currently thinking of adopting the same format as normal battles, but this is still likely to be changed. Changes related to skills  We will move the skill button to the title screen and change it so that skills can no longer be opened in-game.  The cost to purchase skills will be changed from coins to skill points.  The content of skills will also be changed significantly in areas affected by this change. Changes to the store  The store button will be eliminated.  Recovery will be available for purchase at the mushroom selection screen at the end of a battle.  Other items that were previously available in the store will be removed.    Changes to mushrooms  Mushroom skills will be changed so that they do not decrease with the passage of turns, etc.  We will make overall changes to the skills of mushrooms.  (This change will make the player stronger the more mushrooms he eats.)  Mushrooms will be made available for acquisition after the battle, with a choice of several mushrooms.  Also, when acquiring mushrooms, players will pay coins according to the price of the mushrooms.  Mushrooms will also be available outside of battle on rare occasions.  Mushroom growth will occur each turn, and the number of mushrooms matched in a slot will be used to further advance the growth stage of the mushroom. Slots  The probability of winning a slot will be reduced and the payout will be increased.  The obsolete skill button and store button will be replaced with a stop button, allowing the player to stop all three reels at any time.  All action-related roles will be changed so that they depend on the result of eye-pushing.  We are also planning to reflect the result of eye-pushers on the payout roles. Other small changes  The font of the dots is very difficult to see, so we plan to change the font for long sentences such as skill descriptions.  We will add detailed descriptions such as when the probability changes depending on the climate and skills. These are the currently planned updates. Translated with DeepL.com (free version)