Interplanetary Store Update
Author: d3lt4run3,
published 1 month ago,
Greetings, Gatekeepers!
We are excited to announce the release of the first major update, which brings more depth to build creation, expands some existing mechanics, and adds many new features!
[h3]List of the major changes:[/h3]
[h1]Delta[/h1]
After completing each location, [b]players will now be transported to Quiet Bay on the planet Delta[/b]. In Quiet Bay, time stops, and [b]players can use the forge, buy artifacts from pedestals, assemble Triads[/b], and simply take a short break.
For each completed location, an additional pedestal will appear in Quiet Bay, increasing the selection of artifacts.
In future updates, the functionality of Quiet Bay will be expanded.
[h1]Triads[/h1]
Triads are [b]combinations of three artifacts[/b] that, in some cases, enhance the effect of one artifact, and in other cases provide completely new effects.
Triads can be crafted in Quiet Bay at the Shrine of Triads.
Initially, there will be [b]15 types of Triads available[/b], but this list will grow in the future.
Here is the list of currently available Triads:
1) [b]Triad of Scorch[/b] - Each HVC bounce ignites the target.
2) [b]Triad of Life [/b]- Activating any interactive object increases Maximum Health by 10%. The accumulated effect resets upon appearing in the next location.
3) [b]Triad of Carnage[/b] - Skirmish projectile bounces off enemies up to 10 times.
4) [b]Triad of Regeneration[/b] - After Fractal activation, regeneration is doubled until Fractal is restored.
5) [b]Triad of Shock[/b] - Each hit on a stunned enemy causes an explosion.
6) [b]Triad of Ember[/b] - Protocol hits ignite enemies.
7) [b]Triad of Calibration[/b] - Critical hits reset 5% of the current skill cooldowns.
8) [b]Triad of Assault [/b]- Duo now flies alongside Buzz and Vanguard.
9) [b]Triad of Cinderstorm[/b] - Cinder Flare triggers at 75/50/25/0 percent of enemy's health.
10) [b]Triad of Argument [/b]- Increased Argument radius.
11) [b]Triad of Reflection[/b] - Karma is triggered by any hit on the gatekeeper.
12) [b]Triad of Lumilore[/b] - Meteorites hit enemies precisely if they are within the area of effect.
13) [b]Triad of Devastation[/b] - Delugeon triggers on the death of any enemy marked with the Bane Seal.
14) [b]Triad of Tides[/b] - Hollow Talisman now attacks with Rippletide.
15) [b]Triad of Fireflow [/b]- While Reflex is active, a trail of fire is left behind the gatekeeper.
[h1]Chaos Wards[/h1]
[b]A new objective[/b] where players must destroy up to 4 Chaos Wards by activating and clearing their points.
[b]Activating a Ward also triggers its effect.[/b] Each Ward has its own effect.
Here is the list of current Ward effects:
1) [b]Toxic Touch[/b] - Ward imbues all enemies' attacks with poison essence.
2) [b]Void Heal[/b] - All enemies at the location gain strong health regeneration.
3) [b]Veil of Mist[/b] - Fog thickens at the location.
4) [b]Detonation Shard [/b]- Detonating shards remain from slain enemies.
5) [b]Chrono Drift[/b] - Clearing each Ward point slows down gatekeepers.
6) [b]Repel Pulse[/b] - Ward points push away gatekeepers.
7) [b]Storm Rods[/b] - Ward places storm rods throughout the location.
8) [b]Caustic Pour[/b] - Ward creates acid rain zones at the location.
9) [b]Meteorium[/b] - Ward summons a meteor shower.
10) [b]Solar Flare[/b] - Ward summons fire rays that chase gatekeepers.
[h1]Teammate Resurrection [/h1]
Now, in co-op play, [b]players can revive a fallen teammate[/b]. To do so, approach their gravestone and interact with it for a short time.
The teammate will return to life with 30% health.
[h1]Conflict Altar[/h1]
The Conflict Altar is a new point of interest at locations. When activated, [b]it summons a large number of difficult enemies[/b]. The reward is prisms.
[h1]General [/h1]
[list]
[*] Locations have been completely reworked. They are now[b] 3-4 times larger than before[/b].
[*] [b]1 location = 1 planet[/b]. There are 4 locations in the cycle.
[*] Containers with keys have been added to the "Cell Of The Ancients" objective. [b]There is no longer a need to kill enemies and hope for key drops. [/b]
[*] [b]Prisms, the in-game currency, have returned[/b]. For each enemy killed, players receive prisms, which can be spent on purchasing new artifacts.
[*] Players now [b]control the appearance of Sirens[/b] at locations by touching the Siren Statue after completing the main objective.
[*] After defeating a Siren, an Obelisk of Catharsis appears, [b]allowing players to choose 1 of 2 free high-rarity artifacts.[/b]
[*] The artifact selection in all obelisks [b]has been expanded to 3 choices[/b].
[*] Added the ability for clients [b]to rejoin a run after disconnecting from the host[/b].
[*] Sections with status effects and Triads [b]have been added to the Database[/b].
[*] [b]A mini-map has been added[/b], showing all interactive objects. The edge-of-screen indicators have been removed, and all information has been moved to the mini-map.
[*] There are now [b]always 2 Totems at locations.[/b]
[*] [b]17 new in-game/Steam achievements[/b] have been added.
[*] [b]The passive ability of Tech Hunter has been redesigned.[/b] Now, items do not drop from killed enemies but are located in containers throughout the location. The containers are visible only to the Tech Hunter.
[/list]
[h3]Fixes [/h3]
[list]
[*] Added the option to[b] play offline[/b].
[*] [b]Some achievements[/b] have been changed or removed as outdated.
[*] The location loading system has been reworked. Now, [b]loading between locations takes less time.[/b]
[*] Fixed an issue where invisible enemies would occasionally appear in the arena.
[*] [b]The entire gameplay UI has been redesigned[/b] for better performance on monitors with FHD resolution and below.
[*] Fixed a bug where the Prince would sometimes get stuck and not attack players.
[*] Fixed invisible enemies occasionally appearing in the arena.
[*] Fixed an issue where External Bios could get stuck in the wall.
[*] Fixed a bug where rerolls in obelisks could result in multiple identical artifacts.
[*] Many other fixes.
[/list]
Additionally, with the increase in location sizes and the introduction of new mechanics, [b]the enemy balance has been almost completely reworked.[/b] The game has become noticeably more challenging.
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We hope you enjoy this update and that it enhances your gameplay experience.
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What do you think of these changes? Anything you’re excited to try out or worried by?
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