This is a doozy of a patch, but I've listened to the feedback and improved what makes sense for the game. - Add Genuine Fast Travel! Should be backwards compatible with save files. If you've saved at a save portal that has been converted into a Fast Travel Portal, it will be activated - Added a crude difficulty setting selection in the game settings that can be changed at any time. - At the moment it only affects Damage taken and damage given by attacks, and the frequency of enemy attacks, iron loss penalty on death. - More robust changes based on difficulty setting to come! - Added "Snap to Player" Map button - Fix resolution and window saving issue! - Open map with a single button click! On gamepad, press in the left joystick. On Keyboard, press R - Note: Control mapping not updated in player menu. - Add invincibility when in dialogue - Added Spikes to Emerald Boss room and Fix Explosion Damage having no time-between-damage threshold causing massive player damage. - Added dialogue with CPU giving canon explanation for Save Portal costs and adding Fast Travel Portal explanation. - Move Level Label UI to further layer so enemies are not hidden on new area load - Typo: skelton -> skeleton in health tank pickup