Hey folks! Version 1.1 is here and is the first major update for Intravenous 2. It adds 4 new weapons to the Supporter Pack DLC (as promised!), the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game. https://www.youtube.com/watch?v=V_P5O-kZV5E [h2]Base game changes[/h2] - added the Fog of War gameplay mutator: * enemies that are out of view will not be visible - added the ability to change the difficulty level of the current playthrough in the options menu * selecting a difficulty lower than what the playthrough was set to will lock you out of the completion achievements for the higher starting difficulty * not supported if playing on a custom difficulty - fixed the infamous "enemies refuse to move" bug by rewriting the pathfind queue system: * this bug mainly plagued systems with low-end/slow CPUs, and could be triggered by restarting the level or resetting while there were many path searches in progress that took a lot of time to compute * increased the maximum pathfinder worker thread count to 16 (was 8) to improve AI reactivity on levels with a lot of NPCs (for example Nightclub) - players with 6 core 12 thread (and over) setups will benefit from this! - weapon balance tweaks: - reduced damage on MK4 (.22 LR), HS2000 (.40 S&W) - reduced damage on all 9x19MM pistols (P89, P320, Glock-18C) - reduced damage on all .45 ACP pistols (S&W 457S, MK23) - decreased damage on MP7 - increased MP7 armor penetration value - increased damage on Glock-20 (10MM) - increased damage on G36C - slightly increased per-shot spread increase for MK23 - (SUPPORTER PACK) increased damage on Vector 10MM, to stay in line with the damage increase for the Glock-20 - added 10MM caliber conversion weapon mod, under the "Magazine" category, for MP5 - returned mouse wheel object interaction as a separate toggle to the options menu - reduced gas grenade explosion noise level - slightly increased scale of LBAO at no extra compute cost (technical: added jittering to ray position, for greater scene coverage) - removed a redundant breaker box on Oleander's Objective - disallowing level restarts on Office Building, Ground Floor after Office Building, Top Floor has been finished, as doing so causes issues - fixed muzzleflash positioning on various weapons - fixed being able to bug out cutscenes using various ways involving killing the NPCs involved in them - fixed ammo auto grab mutator grabbing ammo through intact windows - fixed "play again" on Office Building, Top Floor resetting the entry time to night-time - fixed the "Wetworks" and "Punisher" achievements sometimes not unlocking - fixed cancelling an object throw leaving the player in the aim mode, when unarmed - fixed a crash that could occur when coming back from Office Building, Top Floor to Office Building, Ground Floor after making noise right before leaving for the Top Floor level - fixed a crash that could have occurred when a lot of enemies on security cameras would notify other enemies of the same intruder over the radio - fixed a crash related to radios that occurred when enemies would get removed - fixed missing Gideon unconscious animation, resulting in Gideon changing to a different animation variant when knocked out - fixed one of the breaker boxes on Butchery not controlling one lamp it should've controlled - fixed the game not building some climb points on levels with followers under certain circumstances, resulting in climbable walls by the player being considered unclimbable by follower AI - fixed a spot the player could get stuck in on Oleander's Objective - fixed a spot in Decrepit Industrial Area where the follower could get stuck in - fixed excessively bright bloom when viewing cameras - (SUPPORTER PACK) fixed a crash that occurred when an inexperienced goon did a partial reload of the revolver - added missing NPC reinforcement spawn points to Police Precinct [h2]Supporter Pack changes[/h2] - added 4 new weapons: * Five-seveN - a pistol chambered in 5.7x28MM, with a 20 round magazine. * M1911 - a pistol chambered in .45 ACP, with a 7 round magazine. * P90 - a personal defense weapon chambered in 5.7x28MM, with a 50 round magazine. * DP-12 - a double-barrel shotgun chambered in 12 gauge, with a 14 round magazine. * all weapons can be modified - added 9MM caliber conversion weapon mod, under the "Magazine" category, for Vector 10MM Initially I was hoping to release this update in early September, but life got in the way, so I had to postpone its release till now. The next major update (version 1.2) will add support for Steam Workshop, the level editor, and more - stay tuned for more information! I would like to extend a big thanks to everyone that has tried out the version 1.1 BETA, reported issues, and gave their feedback - you've helped make the update better for everyone! Remember to [url=https://steamcommunity.com/app/2608270/discussions/0/6194224571374761956/]report any issues you run into![/url] Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://discord.gg/YwyKAJmmnz]Discord community[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url]