[h1]Important for Intel 13th and 14th generation owners[/h1] [b]Please be informed that there are increasing cases of Intel 13th and 14th CPUs being defective. Defective CPU samples are unstable and Intravenous 2 is very sensitive to CPU instability. Due to this the game might crash with CPUs of these generations for no good reason. Unfortunately, I am unable to do anything about this. Owners of Intel 13th and 14th generation processors can work around this by reducing the processor's clockrate (generally called "ratio" in intel software) to avoid these crashes. Please find a guide on how to do this if you are experiencing issues.[/b] Hey folks! This patch fixes a bunch of issues recently reported by the community. If you have reported an issue, but don't see a fix for it in this list, please understand that I am currently prioritizing mainly critical issues, and everything else that I have the time for. [b]- achievement fixes:[/b] * fixed "True Pacifist" achievement not unlocking under certain circumstances (if the player had killed at least 1 enemy on levels played as Sean) * fixed money-related achievements not pending an unlock check when starting a new playthrough in New Game+ * the game now tracks all kills (enemies killing enemies and followers killing enemies as player kills) as player-made kills, to prevent cases where enemy friendly fire would lock the player out of the "Duality of Man", "Wetworks", and "Punisher" achievements * these fixes are, unfortunately, not possible to apply retroactively, and getting "Duality of Man" will require playing through the campaign again, since enemy friendly fire did not count as player kills, and even a single enemy dying in enemy friendly fire disqualified the player from the achievement - rewrote the way the game handles tracking object data between saves, to support retroactive additions of new objects to existing levels saved on previous versions of the game - this was done to further adjust game levels in the future - fixed goons returning fire/laying down suppressive fire in an excessive manner - fixed a crash that could occur when loading into a savefile while taking damage - fixed two crashes related to weapons when dying and resetting after being in combat/etc. - fixed a crash that occured when changing the game resolution under certain circumstances - fixed incorrect native resolution display across all but english and russian localizations - fixed "gun kills" tool usage counting for more than 1 per each shotgun pellet that hit an actor in the same frame - fixed goons not being of the proper height and physical properties when knocked down and immediately knocked out - fixed the description for the "Auto-grab ammo" difficulty mutator - when finishing a game on the "Custom" difficulty, the game will now log all unlocks for the "Normal" and below difficulties (previously it didn't unlock anything) - the "Custom" difficulty will now draw unlocks for New Game+ from difficulties "Normal" and below (was from "True") - goons now lose all their velocity when knocked out, to prevent tunneling into walls/obstacles - reverted back to LuaJIT 2.0.5 - I suspect some of the issues regarding AI pathfinding arise from bugs in LuaJIT 2.1 Remember to [url=https://steamcommunity.com/app/2608270/discussions/0/6194224571374761956/]report any issues you run into![/url] Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://discord.gg/YwyKAJmmnz]Discord community[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url]