Hey folks! This patch fixes two crashes reported recently. - fixed a crash that could have occurred when a goon would finish a task, and still had one more task in queue, and switch to a different AI state - fixed a crash related to NPCs interacting with doors - adjusted LuaJIT optimization flags Remember to [url=https://steamcommunity.com/app/2608270/discussions/0/6194224571374761956/]report any issues you run into![/url] Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://discord.gg/YwyKAJmmnz]Discord community[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url]