Hey folks! This patch fixes a couple of issues. - fixed incorrect sprite used for the objective compromising material pickup on "Gang Hideout" - fixed incorrect follower state in Decrepit Industrial Area, which caused enemies to shoot at him (regression introduced in previous patch, fix is not retroactive, will be applied on next map load) - improved pathfinding queueing and cancellation, which can potentially fix cases where enemies would stop moving on very slow/old CPUs Remember to [url=https://steamcommunity.com/app/2608270/discussions/0/6194224571374761956/]report any issues you run into![/url] Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://discord.gg/YwyKAJmmnz]Discord community[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url]