Hey folks! This patch fixes various issues, and improves pathfinding for both enemy AI and followers. This patch ought to reduce the amount of cases where followers get stuck in world geometry by a big amount. - fixed a crash that occurred when saving the game during a door bash, and then loading that save - fixed a crash that occurred when changing the resolution while viewing through security cameras - fixed a crash that could have occurred if the player saved the game while a follower was climbing over an obstacle, loaded the savefile, and had the follower attack someone - fixed a potential issue with NPC logic which could mark them as avoiding certain objects forever - fixed an issue with a follower NPC on Dilapidated Complex - fixed loading a savefile while watching a security camera leaving the noise effect active - fixed funny things happening if the player managed to kill Jacob before the cutscene - added a missing auto-save junction on Oleander's Objective - improved pathfinding for followers, which should reduce instances of NPCs getting stuck somewhere - improved pathfinding for all AI - enemies ought to get stuck less often now - tweaked pathfinding to make AI more prone to avoiding tight spaces - tweaked the way goons avoid obstacles - time until a missing patrol is noticed increased from 55 seconds to 80 Remember to [url=https://steamcommunity.com/app/2608270/discussions/0/6194224571374761956/]report any issues you run into![/url] Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://discord.gg/YwyKAJmmnz]Discord community[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url]