[h1]Important for Intel 13th and 14th generation owners[/h1] [b]Please be informed that there are increasing cases of Intel 13th and 14th CPUs being defective. Defective CPU samples are unstable and Intravenous 2 is very sensitive to CPU instability. Due to this the game might crash with CPUs of these generations for no good reason. Unfortunately, I am unable to do anything about this. Owners of Intel 13th and 14th generation processors can work around this by reducing the processor's clockrate (generally called "ratio" in intel software) to avoid these crashes. Please find a guide on how to do this if you are experiencing issues.[/b] Hey folks! This patch fixes more issues of various kinds. - fixed a crash that could have occurred in the dynamic lighting system - fixed cases when actors would tunnel through objects/walls if their death animation moved their physical body - fixed key bind states not being reset if the keys are let go of in the in-game pause menu - fixed an infinite noisemaker/tazer mine bug - fixed noisemakers/tazer mines thrown on Office Floor, Ground Floor not being triggerable after getting back from Office Floor, Top Floor - fixed slo-mo not disabling when finishing a level, resulting in slow-motion narration and various UI actions - hovering the mouse over the tip display makes it more transparent, like the rest of the HUD - ALT+ENTER now works in the main menu for the purpose of switching between fullscreen and windowed screen modes Remember to [url=https://steamcommunity.com/app/2608270/discussions/0/6194224571374761956/]report any issues you run into![/url] Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://discord.gg/YwyKAJmmnz]Discord community[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url]