Hey folks! This patch fixes some more issues reported today. - fixed a crash related to the actor tile occupancy grid - fixed pedestrian NPCs sometimes being invisible - fixed pedestrians counting as enemies for achievements involving kills by fire and gas grenade knockouts - fixed bad savegame validity evaluation (regression introduced in the previous patch) - now savefiles will properly be evaluated as correct/incorrect - the "Make noise" action will now take ambient noise level into account, but will not exceed it if it is too high - reorganized tables in one of the offices in "Gang Hideout" to prevent cases of enemies getting stuck in world geometry - empty magazines made concealable Remember to [url=https://steamcommunity.com/app/2608270/discussions/0/6194224571374761956/]report any issues you run into![/url] Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://discord.gg/YwyKAJmmnz]Discord community[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url]